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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Draggable nodes
9 Years Ago
-threads get stopped when stopping the game
9 Years Ago
Move types to files, removed some editor side GoalSettings stuff (they still have a tab in the editor for reference while migrating to new data structure)
9 Years Ago
Remvoed old editor file
9 Years Ago
Fixed path in GoalTreeEditor
9 Years Ago
[HideInInspector] on GoalDatabaseSettings lists, because it's better they're viewed in debug
9 Years Ago
Stat import and asset save
9 Years Ago
Some renames + moving of files
9 Years Ago
Merge from Goals data refactor
9 Years Ago
-made the stats sheet available to anyone with the link -stat importer fetches the file directly off google drive -made StatImporter not be a monobehaviour, cause that was confusing
9 Years Ago
Fixed Graze goal missing entity ref
9 Years Ago
Nixed a couple of DPL refs leftover in Decision plan drawer
9 Years Ago
Fixed LoadGameFromSubscene not working
9 Years Ago
Forgot a ;
9 Years Ago
AgentManager revert and cleanup
9 Years Ago
Adds
9 Years Ago
Triggers cleanup (using UnityEvent for trigger events, removed some deprecated manager code) PlayerTask system progress, placeholder UI
9 Years Ago
-camera groupfollow
9 Years Ago
Fixed some string paths
9 Years Ago
Missed some adds
9 Years Ago
More manager cleanup, Entity Tick virtuals
9 Years Ago
Compile fix
9 Years Ago
Removed defunct EmoteManger Layout/code consistency cleanup on all managers Player Task boilerplate Data assets now stored in Resources/Data
9 Years Ago
cleaning up, changing of tags, deleting placeholder sounds
9 Years Ago
updated asset post processor and some anims
9 Years Ago
GoalTreeEditor tinkering
9 Years Ago
Fixed interaction slots not having their state correctly set
9 Years Ago
Fixed bad scene loading
9 Years Ago
WeatherWidget, made greenbox the default game scene
9 Years Ago
Time controls widget is a set of toggles, cleaned up some related code
9 Years Ago
Temperature levels, condition, removed old temp sim Freezing and Cold Effects use new temperature level condition and insulation stat thresholds Campfire provides a bonus to insulation Stat sheet updated with Insulation values, imported DecisionMaker settings now stored inline in AgentParameters StatCollectionSettings now StatCollectionParameters, stored in EntitySettings Remove DecisionPriorityLevel/DPL Added unit movement mode switch to debug panel
9 Years Ago
Fixed a couple more unit collection issues
9 Years Ago
Fixed UnitCollections not destroying themselves properly
9 Years Ago
added unique human sprint anims human locomotions are correct speed for anim system imported latest csv stats
9 Years Ago
Physics events handled by EntityPhysicsListener component, manually added and set up by those entities that require it.
9 Years Ago
More collision matrix
9 Years Ago
Phys matrix
9 Years Ago
Moved some SO collider setup to SmartObject because reasons
9 Years Ago
Profiler hooks
9 Years Ago
Forgot to save
9 Years Ago
EntityView physics events dont use er, events
9 Years Ago
AllowedSubscriptionCount calculated correctly
9 Years Ago
Interactions refactor
9 Years Ago
Move smartObject.AllowedSubscriptionCount incrament to InteractionPlan constructor
9 Years Ago
Deincrament suscription change
9 Years Ago
-leftCtrl + lmb on unit = selects gameobject in inspector -Fixing SO not checking for max Subscriptions and InteractionPlan too.
9 Years Ago
last checkin was the wrong file, this is the real fix for in combat while running glitch on the human
9 Years Ago
fix for in combat while runing glitching
9 Years Ago
Press F1 to select the currently selected Unit's view gameobject
9 Years Ago
Debug select only control