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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
item collision detection to continuous speculative. Fixed strangers destroying themselves when joining from a long distance.
7 Years Ago
Hack to fix tree/impostor shadows (2018.3 bug report pending)
7 Years Ago
use continuous collision mode for items
7 Years Ago
Fixed portrait clones not being destroyed
7 Years Ago
Stat pool slider crap
7 Years Ago
Fixed tribe create slot states not updating correctly when deleting a character Trait selection in tribe create no longer applies the trait stat manipulations Improved char create re-roll functionality
7 Years Ago
Fixed re-roll not randomising unit appearance in tribe create
7 Years Ago
Use StringBuffer again now it's fixed.
7 Years Ago
Fixed StringBuffer.Shift not increasing the array size by the right amount
7 Years Ago
Replaced TextUtility.StringBuffer with StringBuilder because errors
7 Years Ago
Fixed BEF-485 When restrating a game the loading screen starts on incorrect value from last state Fixed BEF-477: Panel on left doesn't update when building construction is complete Menu scene cleanup, fixed potential for TOD cycles to get saved to config when they should just be copied
7 Years Ago
Interactions can now be positional when contained, meaning if the entity is contained it will use interaction positions from the containing entity instead of its own.
7 Years Ago
Fixed building preview mesh pool generation using wrong allocation method (was filling main scene with a bunch of preview mesh objects)
7 Years Ago
Another load fix
7 Years Ago
Fixed UIManager loading scenes multiple times
7 Years Ago
Recompiled impostor runtime shader
7 Years Ago
Updated Amplify Impostors to v0.9.1
7 Years Ago
Updated ASE to v1.5.6
7 Years Ago
Save
7 Years Ago
Fixed stat pool
7 Years Ago
Fixed char create customise widget hiding itself (dont assign close button)
7 Years Ago
Normalized curve attribute,
7 Years Ago
Fixed attribute slider point redistrubtion not respecting the min/max values
7 Years Ago
More morphs
7 Years Ago
More morphs crap
7 Years Ago
7 Years Ago
Fucked off lerping morphs, just set the bone targets on demand. Added custom ranges and anim curve eval for weight blends
7 Years Ago
No but actually do what i said in the last commit
7 Years Ago
Added Apply Layer masking option to standard decal shader
7 Years Ago
Force customisation unit morphs tick in char create
7 Years Ago
More morphs fixes
7 Years Ago
Asset name caching in database init before warmup
7 Years Ago
Definition.NiceName lazy getter
7 Years Ago
Regenerated enums. Fixes to make gathering for fire from stockpile work.
7 Years Ago
Withdraw From Stockpile now checks if we can pick up the resulting item
7 Years Ago
Morph weight fix
7 Years Ago
Merged various building gathering conditions into one
7 Years Ago
Reverted some lost morphs data
7 Years Ago
Char creation screen plays animations after trait choices Fixed NRE when combat anim event is received during char create
7 Years Ago
Fixed a bunch of issues with Unit.Morphs
7 Years Ago
Moved OnValidate to non-unity method, added button the base DataAsset editor and "validate all" tool to Assets menu
7 Years Ago
Fixed error in UnitPortraits.CreateNewClone when a stranger gets spawned
7 Years Ago
CanFindBuildingForTarget fix
7 Years Ago
Fixed crafting orders UI adding double
7 Years Ago
NRE fix
7 Years Ago
Save
7 Years Ago
Various gathering AI tweaks
7 Years Ago
Portraits fix
7 Years Ago
Various gathering AI bits
7 Years Ago
Fixes to withdraw from stockpile action