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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Emote simplification, now trigger through goals
9 Years Ago
Only allow detail view of Human units, despite player selection being unrestrictied in editor Added "Detail" layer to the HumanController, used by UnitDetailView
9 Years Ago
Unit sound sources are 3d Lorra lorra data tweaks
9 Years Ago
added some anims for them to play when they get to end of "go to" command
9 Years Ago
fixed some skin weighting and reparented DEF bones (had to rebuild morphs too)
9 Years Ago
Added new female vox sounds
9 Years Ago
Gating DistanceConsideration's use of pathfinding calc with a plain old distance check
9 Years Ago
Exhausted speed reduction stat mods Player GoTo Wait (1-5 game minutes aka ~seconds)
9 Years Ago
Equality tweaks
9 Years Ago
Subtract 3723
9 Years Ago
Derp
9 Years Ago
Desire as struct
9 Years Ago
Only log the "No APO Found for item." warning when in editor.
9 Years Ago
Equality tweaks
9 Years Ago
Fixed TerrainBlendObjects not picking up extension from parent
9 Years Ago
-musicmanager now plays a silence after every track naturally ends (length defined with min/maxDefaultSilenceDuration), but still has a chance to play a longer silence (chanceOfLongSilence , min/maxLongSilenceDuration) -decisionlog saves your preferred filter to EditorPrefs so it stays
9 Years Ago
people should walk
9 Years Ago
shader revert
9 Years Ago
Remove morale from Socalise goal DSE DistanceConsideration NRE catch Ocean tweaks
9 Years Ago
more random anims on idle and social action
9 Years Ago
Animation randomiser + editor thing
9 Years Ago
-jumpto activity -- spacebar jumps to latest received notification, if still visible -- clicking on notification icons also jumpsto -Made Tribe in charge of raising building notifications, rather than both Tribe and Building (else would always receive 2 notifications for building) -activity notifications fade with age (it can be bool'ed off on ActivityNotificationsWidget if unpleasant)
9 Years Ago
New combat sounds added
9 Years Ago
-added offsets for cursor images, so you can finally click on an actual icon, rather than 25 to the bottom-right of it -Action:DepositToBuilding doesn't throw all objects on the floor if not necessary for the building (that made so the axe ended atop Leng's head) -SmartObject enables physics when enabling physics (that made the axe stay in mid air)
9 Years Ago
wave is now point and wave
9 Years Ago
Some tweaks for better behaviour at start of the game. Less waving frenzy. Less sitting by the fire.
9 Years Ago
Unit audio work, tweaked social goal scoring
9 Years Ago
proper export of the wave anim
9 Years Ago
added OnAnimationEvent AttackHit to terrorbird, sabertooth and mammoth
9 Years Ago
Changed some item slot + pool flags
9 Years Ago
Removed NavMeshObstacles on bush prefabs because death
9 Years Ago
Group+Knowledge lazy CanFindItemOfType Item Desire fulfilment check supports ItemType Added Socialise goal and "wave at" goal plan
9 Years Ago
made eyes bigger in prefab blend shape, temp hack will get lost when characters are rebuilt (but super quick to manually change)
9 Years Ago
atmos 19 edit
9 Years Ago
added interaction points
9 Years Ago
TOD Time based wakeup at start for cave peoples. Tweaked Sit By Fire related stuff a bit, but still feels a bit broken.
9 Years Ago
Ocean shader tweaks Drop items if DepositToBuilding fails (haaaaack)
9 Years Ago
Building.RequiresItem also checks requirement amount
9 Years Ago
should play anim when crafting(untested)
9 Years Ago
carry logs on shoulders
9 Years Ago
Added a Boost Energy Timer coroutine to TribeStartAre (set to 10 second timer now). This causes the cavemen to wake up after 10 seconds.
9 Years Ago
Ocean Placeholder was missing Material reference. I set it to the same as Ocean->Water in Island0001 uses.
9 Years Ago
Merge from 8_splat_support
9 Years Ago
Added Confidence in Decision consideration to a few goals and goal plans.
9 Years Ago
sticks rocks and berries have better view offset
9 Years Ago
Fixed scoring of Confidence In Decision. Added min/max score bounds. Added score modifier option to scale the score.
9 Years Ago
Massive island got more massive and refactored. Cleanup
9 Years Ago
water edge shader tweak, feel free to revert petur crappy test wave mesh
9 Years Ago
9 Years Ago
island-0005