17,530 Commits over 1,614 Days - 0.45cph!
-reverted UnitCanFindRequiredToolConsideration.cs
-new FindItemGeneric action , moving towards finding items smartlier.
-DseConsideration, for complex considerations that use their own DSE internally
-many merges
More weather fx tweaks, shader fiddling
Removed the unit interactions ui widget
CameraParticleFX boilerplate
DecisionContext constructor overload with bp and target
Fixed crash caused by UnitDecisionMaker bad nested loops
Added AbilityPlanData
Begone, foreach in UnitDecisionMaker
Moving a list creation in ConsiderAsResource
More weather tinkering
Replaced a rogue foreach in TargetRequiredByTribe
Weather volume prefab layer + audio mixer fix
Added atmospheric music track 16
More WeatherSettings, enabled weather
Addding more stat modifiers to various effects, renaming stuff
Subtract 2200, 2198, 2197, 2196
Added atmospheric music 15
Re-assign the DecisionContext.Target earlier in DM
Agent+DecisionMaker grabs the nearest SOC child
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MusicManager randomises music using time/weather/mood tagging system
MusicClip tag creation from filenames
SteamManager + MusicManager stuff
Renamed all the music to match tags from google drive
Added atmospheric music 14
Added generic pick up score DSE
Commented out Google Analytics.
Commented out unity analytics
Fire FX tweaks
Added end trigger and stat mods to Freezing effect
Removed Burning VE from campfire