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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
TOD/Weather/Post/Water tweaks
9 Years Ago
I can totally spell preliminary
9 Years Ago
Prelimary merge from water-2.x beacuse yay shiny
9 Years Ago
CameraParticleFX progress, fixed issue with Unit+Flags handling of sleep, added ResetBehaviour Action
9 Years Ago
Sticks can be harvested from trees, and will grow slowly
9 Years Ago
Fixed energy ticking twice like a twat
9 Years Ago
Removed UnitFindItemsScore, scoring added to UnitCanFindCraftingItems
10 Years Ago
Tall pines now require an axe to harvest, as does harvesting a bush for sticks Fixed emotes not working Rain rains
10 Years Ago
More FindItem improvement (wip support for finding multiple items of the same id or type), added UnitFindItemsScore consideration
10 Years Ago
Reverted 5.3b4 API updated crap
10 Years Ago
Emote tweaks Tool requirement checks in Harvest actions
10 Years Ago
FindItem now subscribes the agent to the PickUp interaction on each found item. Addiitonally, RunImplementation checks that the agent is carrying all the items we are trying to find to ensure exection only continues when this is true (TODO: break the chain after a threshold of ticks)
10 Years Ago
Asset save
10 Years Ago
FindItem bug fixes, Unit item handling improvements (make sure we update carried items list when item is destroyed)
10 Years Ago
CraftableParameters.GetAllRequiredItemIds respects item requirement counts
10 Years Ago
break the chain if we dont find the right number of items in FindItem
10 Years Ago
FindItem should now fetch items it finds correctly...
10 Years Ago
Made FindItem super super super generic. Nuked a load of old item related actions Added ActionChainCraft.CraftingData class
10 Years Ago
ItemManager cleanup
10 Years Ago
Don't log DSE debug unless Application.isEditor
10 Years Ago
FindItemGeneric will check carried items when finding using an ItemType
10 Years Ago
Crafting things, all the things
10 Years Ago
Reverted back to passing NullIntention for CraftItem when called in FindItemGeneric
10 Years Ago
misc
10 Years Ago
Unit.Goto if FindItemGeneric is picking up an existing item
10 Years Ago
Assign required_item_id in FindItemGeneric before scoring craftablity (when not looking for a tool)
10 Years Ago
Some FindItemGeneric cleanup
10 Years Ago
-CraftItem now works with or without CraftIntention -ActionChainData can store an 'ItemToCraftId'
10 Years Ago
ItemManager.ScoreGenericPickupDSE accepts overrides for decision context weight and DSE score bonus
10 Years Ago
ItemManager now stores the generic pickup DSE and default pickup interaction refs for scoring lists of items conveniently
10 Years Ago
Added GenericPickupDSE field as default ref on ItemSettings
10 Years Ago
-tiger tiger crafting bright (more crafting WIP)
10 Years Ago
UnitManager loads assets on Awake Zone will find EntitySpawners and call Spawn on init Human anim/controller changes wip
10 Years Ago
Added EntitySpawner for hand placing spawns in scenes
10 Years Ago
rock item view fix
10 Years Ago
removed asset db refresh call in BE load assets to see if it makes everything ok
10 Years Ago
Added ActionChain.Break method and OnChainBreak event Remove commented out DSE con line from BeforeEditor+Assets
10 Years Ago
Fade out DSE editor in BehaviourPlanSettingsEditor when ScoreForDecisionMaking is false
10 Years Ago
spawn tweaks
10 Years Ago
Scene save
10 Years Ago
Allow weighted objects a minimum weight of 0.01f in the editor Fixed MusicManager tag handling, should play a wider variety of music now Removed HumanInfo, all handled in UnitInfo Unit emote sounds should play less often
10 Years Ago
Removed bad create mothod from WeatherSettings
10 Years Ago
Removed WeatherVolume and related code
10 Years Ago
Disabled volume based weather system, weather is now randomly changed by the PlayerWeather component
10 Years Ago
Improved internal handling of unit sleep and death (ensure behaviour ticks and DM are always disabled)
10 Years Ago
10 Years Ago
misc cleanup
10 Years Ago
AbilityPlanData -> BehaviourPlanData BehaviourPlanData in BehaviourPlan base
10 Years Ago
Comments on example code in FindRequiredTool
10 Years Ago
Agent behaviour changes, added GetAbility