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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
player/tod twaeks
10 Years Ago
Scene prefabs. TOD XML. But not player(camera) prefab because we were idiots and collided it.
10 Years Ago
camera tweaks (no more cursor zoom) added Cliffside topo
10 Years Ago
PlayerCameraEffects dynamic shadow distance tweaks for readability Exposed some vars as ShowOnly in PlayerCamera
10 Years Ago
Catching a null thingie that happened once during testing.
10 Years Ago
Human male updated + crappy hunger + tired emote anims
10 Years Ago
Fixed UIWidget.Deactivate doing shit when the widget is active Added CameraTarget component and some basic handling for target modes, currently using a placeholder gizmo when the camera is orbiting
10 Years Ago
Minor fix to DM.
10 Years Ago
Fixed unit info widget and some general UIWidget display issues TOD + camera tweaks
10 Years Ago
Removed crappy UnitFlagConditionSettingsEditor, renamed IsActive to HasFlag in UnitFlagConditionSettings Asset save
10 Years Ago
switched to visible metas, fixed null object ref in freezing effect
10 Years Ago
Moved SetDirty to BeforeInspector
10 Years Ago
subtractive to try and fix shit refs
10 Years Ago
...
10 Years Ago
Data twaeks
10 Years Ago
some camera tweaks and cleanup, made cursor a widget, added widgets list to UIMangaer (TODO: tick all widgets from the manager instead of screens?)
10 Years Ago
-some more profiler samples -reinstated CurrDistance to draw shadows. -hackily removed world cursor to get a feel for the camera without it. -reverted previous commit -merged
10 Years Ago
Subtractive merge cs2039 (camera v3)
10 Years Ago
debug tweak
10 Years Ago
triggerDeath no longer defaulted in DeerController
10 Years Ago
Remade deer sans ragdoll until I fix all the craziness. SetAnimatorParameter returns early if Unit.AnimatorEnabled is false (prevents warning spam killing performance too)
10 Years Ago
Player prefab update to fix issues from merges Remade deer ragdoll, updated prefabs
10 Years Ago
Merge from DM Generalization branch.
10 Years Ago
-new camera test: ctrl - to get your cursor back mmb / alt - orbit around the point space+lmb - drag view around and the rest is the same :)
10 Years Ago
Ragdolls and debug stuff
10 Years Ago
Fixed code line in Analytics that CustomEvent actually works.
10 Years Ago
Dead Units return in tick and update Destroy Unit's Agent on death Fixed some issues with Agent/Group/BehaviourGroup disbanding, destruction and tick conditions
10 Years Ago
Added Agents tab to debug window Fixed some bad StatModifier refs
10 Years Ago
Some more analytics
10 Years Ago
Added google analytics Applied analytics event to Agent+Behaviour's AddBehaviour.
10 Years Ago
Debug view tweaks Fixed Dead flag not being applied by Death effect EntityViewEditor and derived tweaks, added editors for additional EntityView types Added Interaction Positions to Berry Bush
10 Years Ago
Units now consider target unit personality compatability in the Form Breeding Group DSE Added Scion PP back on to the player camera Replaced crappy EnumMaskDrawer with Andre's super simple alternative (fixes conflict with Scion editor scripts)
10 Years Ago
Human IsSelectable if Tribe == PlayerTribe
10 Years Ago
Units are assigned a random PersonalitySettings on Create Added PersonalityConsideration, UnitPersonalityConsideration (target match or compatability and contextual match respectively) Changed AttributeTypes enum to None, Physical, Mental Added some Mental Attributes Added some Personality data Added Unit+Personality Cleaned up SpeciesSettings.Create / Unit.Initialize a little so we dont have to set age and gender before init
10 Years Ago
Added StatCollections tab to BeforeEditor Added PersonalitySettings DataAsset Removed StatModifiers from StatCollectionSettings Commented out shitty StatCollectionSettingsEditor code Unignored an icon for editor Moved some scripts Added Scion PP back to the project (not on camera prefab yet)
10 Years Ago
metas
10 Years Ago
Unit+Flags partial Renamed Unit+Sound to Unit+Emotes Added EmoteSettings AudioManager/states/source types tinkering
10 Years Ago
Misc tweaks
10 Years Ago
Asset save
10 Years Ago
Foldout editor for additional selected asset in BeforeEditor (toggle button in toolbar)
10 Years Ago
Added option for removing any occurences of null in a FixedArray when we Add or Remove elements, defaults to false though...
10 Years Ago
Rename RelationShipConsideration > IsRelatedConsideration Added ThreatConsideration (returns weight of target unit's species in the unit's predator listing)
10 Years Ago
Removing TestFixedArray lines in Unit+Senses
10 Years Ago
Remove now tests for duplicate entries. FixedArray now implement it's own Contains function that's limited by Count...
10 Years Ago
Entity destruction tweaks
10 Years Ago
FixedArray now accept the "Check if already exist" flag, which we need when adding anything "surrounding" due to the nature of "physics triggers".
10 Years Ago
Added debug print to OnSmartObjectRemovedSenses.
10 Years Ago
More complex testing of Fixed Array.
10 Years Ago
Added a Test scene for FixedArrays.
10 Years Ago
Some touchups to FixedArray