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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Fix stupid shit in SmartObject Reset all attachment point data for item views, buffer AP offset list in ItemViewEditor when refreshing
10 Years Ago
More LINQ removal, GC opt and profiler hooks
10 Years Ago
Added NullRefChecker which will spit errors if StatModifier assets have nulled fields Optimising Unit Item and Attachment systems
10 Years Ago
DataAsset no longer abstract
10 Years Ago
10 Years Ago
Menial Action layout consistency, removing some old refs to agent that we don't need (Action stores ThisAgent)
10 Years Ago
Show total smartobject count in unity knowledge debug list
10 Years Ago
More GC opt, fixed some issues with pathfinding events
10 Years Ago
Optmisation and refactoring of Unit+Pathfinding events and all GoTo type actions Some GC opt in Stat+Tickable More foreach removal in Effect, EffectSettings et al
10 Years Ago
more foreach replacement
10 Years Ago
More foreach nuking in senses
10 Years Ago
Starving effect drains health again
10 Years Ago
Don't clear senses arrays every tick
10 Years Ago
DistanceConsideration re-write Unit knowledge debug view
10 Years Ago
Remove [RequireComponent(typeof(SmartObject))] from Item
10 Years Ago
Unit animation and item related fixes
10 Years Ago
Tribe no longer creates a TribeStockpile component (retired until potential later use) Added Unit.UnitEvent and changed OnUnitDeath to a UnitEvent
10 Years Ago
Moving some sounds around
10 Years Ago
Remove drag modifier input check in PlayerController rect selection
10 Years Ago
Default UIManager.isVisible to false
10 Years Ago
Reverting input manager to pre camera v3 state
10 Years Ago
Disabled combat abilities being scored by DM for now due to bugs TOD Tweak
10 Years Ago
Emotes now have priorty which is used for weighted randomisation from the pool Added some new sounds for male idle, hunger and tiredness Moved GameStates and GameSpeeds enums to their own files Made GameState and GameSpeed properties static in GameManager
10 Years Ago
Fixing EmoteState
10 Years Ago
Reverted bad analytics manager settings Added ColorfulFX third party
10 Years Ago
Commenting out bad emote stuff
10 Years Ago
Emote stuff.
10 Years Ago
Fixing PlayerController interaction issues
10 Years Ago
Cursor state stuff, added contextual cursor variations Radial button tinkering Renamed ISelectable > IInteractable UnityEvents for Entity destruction
10 Years Ago
PlayerPrefab tweaks Made PlayerController UnitEvents serializable
10 Years Ago
PlayerController uses UnityEvents RadialMenuWidget listens for PlayerController events
10 Years Ago
Pick Up Item Of Type
10 Years Ago
PlayerController tweaks
10 Years Ago
Units no longer play selected sound when sleeping Units no longer selectable when dead Tribe now has access to all buildings by default
10 Years Ago
More foreach removal in agent tick routines Commented out ini parser stuff from GameOptions
10 Years Ago
Steamworks files
10 Years Ago
Meta
10 Years Ago
Removing foreach in Unit+Senses Added SmartObjectCollection (no functionality yet) UI Font tweaks
10 Years Ago
removing most LINQ from senses (only using FirstOrDefault on init)
10 Years Ago
Fixed NRE in TooltipWidget
10 Years Ago
more UI tweaks
10 Years Ago
Added new tooltip UIWidget
10 Years Ago
A boatload of UI refactoring
10 Years Ago
10 Years Ago
More UI, icons for DataAsset, TribeHub refactor (now TribeStockpile) BuildMenu UI testing PlayerController Building placement correctly destroys placement entities
10 Years Ago
UI tinkering
10 Years Ago
Removed skydome and player prefabs from startup scene, GameManger now loads them in Awake WIP non functional UnitButtons UIWidget in Game screen Disabled RMB radial menu via Ground layer interaction
10 Years Ago
TOD
10 Years Ago
Scion tweak
10 Years Ago
Added MachnineSettingsEditor : EntityComponentSettingsEditor Added ContainerSettingsEditor : EntityComponentSettingsEditor Made ConsumableSettingsEditor inherit EntityComponentSettingsEditor Minor code consistency refactor in Agent+Need, replaced delegates with Actions# Disabled reflections in TOD for now