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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
ItemViewEditor NRE fix
10 Years Ago
Fixed UnitView ragdoll rb list init
10 Years Ago
Added some tools for item attachment config to HumanViewEditor
10 Years Ago
AttachmentPoint now a monobehaviour, removed dummy transforms from human rigs
10 Years Ago
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10 Years Ago
UnitCanFindItemOfType consideration tests Unit.IsCarryingItemOfType
10 Years Ago
Unit items/attachment cleanup WIP, overload for IsCarryingOfType with out param
10 Years Ago
-debug on harvest materials score
10 Years Ago
Entity physics lazy rigidboy property
10 Years Ago
HarvestFood consideration stores a need in settings TargetRequiredByTribe.ConsiderAsResource also considers machines properly
10 Years Ago
Removed ValueOfHarvest consideration
10 Years Ago
HarvestResourceSettings stores ResourceItemSettings, assigned by Resource during CreateInteractions Resource.CreateInteraction gives interactions a new HashedId after naming Removed some redundant/old consideration types (HarvestMachineResource, HarvestBuildingResource, ItemRequiredByTribe, ItemRequiredByMachine, ItemRequiredByBuilding) TargetRequiredByTribe acts as a generic score for multiple target types (Item and Resource)
10 Years Ago
Create empty ACD if entity is null in ActionChain constructor
10 Years Ago
MAX_PERCEIVED_SMARTOBJECT_COUNT = 250
10 Years Ago
More tool pickup stuff and resource/item value consideration tweaks
10 Years Ago
Added resources to spawn debug window Tweaks
10 Years Ago
Fixed ACD not initing properly when entity as null
10 Years Ago
People will pick up the required tools before harvesting and building when needed
10 Years Ago
FindRequiredTool uses Unit.GoTo
10 Years Ago
Add basic Unit.GoTo, used in FindItemOfType
10 Years Ago
WIP items as tools, lots of editor cleanup and improvement All Items have DamageStats exposed in editor when they are holdable (in hands) Added UnitCarryingItemOfType and UnitHoldingItemOfType considerations Added optional RequiredTool to both ResourceItemSettings and BuildingSettings Added FindRequiredTool Action Added UnitCanFindRequiredTool Consideration Removed Equippable
10 Years Ago
Agent Behaviour and DM ticks can be independently controlled Disable Agent Behaviour and DM on Unit death Building/Resource interactions all use positions
10 Years Ago
Activity cleanup/notification improvements/cleanup
10 Years Ago
Fixed notifications widget not being registered with the game UI screen Human male ragdoll tweak
10 Years Ago
Fixed some issues with Unit death flagging and animator/ragdoll handling
10 Years Ago
InteractionPositions now stored on a per-interaction basis on SmartObjectViews Added SmartObjectViewEditor with handling for new stuff Added SmartObject.GetInteractionPositionSet(int interaction_id) Made EntityView abstract Added SmartObjectView (from which ItemView, BuildingView and ResourceView inherit)
10 Years Ago
Reduced fire burning effect radius
10 Years Ago
More VicinityEffect work, added assets, FX prefab etc
10 Years Ago
Disabling subscription validity check in SmartObject.OnSmartBehaviourExecuted for now
10 Years Ago
SmartObject and Subscription twaeks
10 Years Ago
Workaround for interaction issue
10 Years Ago
Fixed crappy pathfinding callback code
10 Years Ago
VicinityEffect improvements and EffectFX (yes really) groundwork
10 Years Ago
Performance UI widget and misc tweaks
10 Years Ago
meta
10 Years Ago
Removed AssociateWithTribeHub property from BuildingSettingsEditor
10 Years Ago
Fixing bugs with unit pathfinding events and SmartObject interaction position/subscription handling Added OnBehaviourExecuted : UnityEvent<Behaviour>
10 Years Ago
Fixed bug in DepositItem after merging actions.
10 Years Ago
Fixed GoToSmartObject.cs StandNear/SleepHere/SitByFire DSEs include distance considerations again
10 Years Ago
Disabled hunting on main.
10 Years Ago
Merged from Hunting branch, to bring ActionChainData direction to Main.
10 Years Ago
Graphics options / UI tweaks
10 Years Ago
More options tinkering
10 Years Ago
Slightly less crap
10 Years Ago
Graphics options refactor stuff, still crap
10 Years Ago
Unit emotes will be disabled and revert to idle when carrying items
10 Years Ago
Refactoring breeding and fixing some bugs with Unit+Family ItemViewEditor tweaks, should fix erros related to attachments Removed more LINQ from SmartObject
10 Years Ago
TOD settings and rays tweak
10 Years Ago
p3
10 Years Ago
NullRefChecker fix