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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
It should now be impossible to attack downed targets.
7 Years Ago
Fix
7 Years Ago
Stat manipulations hold description field in data, return this if not empty instead of raw values
7 Years Ago
Styles again
7 Years Ago
Desired Target will now only be set if we don't already have a player commanded one. Various AI changes to make Desired Target stick better when player commanded.
7 Years Ago
Fixed bad styles
7 Years Ago
TMP styles Added DataAsset.GetTooltipText, overriding for traits
7 Years Ago
No longer possible to add the same trait multiple times on tribe create. Hide picked traits on selection screen
7 Years Ago
Lazy cost.
7 Years Ago
Various menu & widget improvs.
7 Years Ago
Editor
7 Years Ago
Expression for max health sim
7 Years Ago
Added experimental support for Facepunch.ExpressionStrings to StatBasedStatSimulator
7 Years Ago
Missing new icon.
7 Years Ago
Trait pass
7 Years Ago
Trait & stat pools. Stat slider tweak.
7 Years Ago
Stat sliders on char create will respect default values
7 Years Ago
grass on island 01
7 Years Ago
Missed bits
7 Years Ago
Removed SimTick from AI action execution, actions instead have built in tick rate/throttling (leave on 0 for every frame)
7 Years Ago
Set a food type on consumables that don't have one. Yams set to Vegetable type. Only add food items to food supplies.
7 Years Ago
BEF-290 : fixed items occasionally being improperly dropped by Actions.DespositEntity
7 Years Ago
PlayerController cleanup/comments
7 Years Ago
UnitFrame cleanup
7 Years Ago
Fixed crafting order pool being filled twice
7 Years Ago
Hopefully fixed highlighting again
7 Years Ago
Building placement settlement radius preview no longer parents to the settlement view when positioning, gets highlighted Settlement view radius rendering refactored and working again with pooling & new highlighter system Fixed Highlighting not getting properly re-enabled after being disabled (when UI is hidden, via F10 to cutscene)
7 Years Ago
Fixed out of range errors when playing directly from a game scene
7 Years Ago
15-25 sec interval on charcreate special animations, instead of like 0 seconds.
7 Years Ago
Fix.
7 Years Ago
Holy traits, batman.
7 Years Ago
Trait cost values for testing
7 Years Ago
Tweaks
7 Years Ago
Trait cost system, RMB to remove
7 Years Ago
Removed some meaningless warnings from StatCollection Get methods Minor skill def editor cleanup Fixed bad owned by strings in building tooltips
7 Years Ago
Rebaked all other tree impostors and bushes
7 Years Ago
Fixed bush_fern material losing diffuse map
7 Years Ago
Fixed and rebaked tree_umbrella_thorn (part 2)
7 Years Ago
Updated before foliage shaders: original, impostor bake and impostor runtime
7 Years Ago
Updated Amplify Impostors to v0.9.0
7 Years Ago
Male nipples don't cast a shadow anymore.
7 Years Ago
Trait selection back button, prep for text / points hookup
7 Years Ago
Tribe create trait picking
7 Years Ago
added age overlay to humans merge
7 Years Ago
Made non positional various interactions on buildings that don't have interaction positions.
7 Years Ago
Main cleanup
7 Years Ago
Tribe create mouse over uses raycast instead of spherecast Tribe create start game button is disabled until you make enough units (configurable per scenario, > 0 or == defined limit)
7 Years Ago
Fixing PlayerCamera.CameraComponent being null or pointing to the wrong camera
7 Years Ago
Dont let AudioManager play anything until game has been fully initialized
7 Years Ago
Refactored UI management to load each screen from separate scenes, mostly so its easier to work with and we dont have to deal with huge merges Added SceneSelection property attribute & drawer for path strings EntityView disables NavMeshAgent via OnValidate, re-enabled after leaving pools Tribe create no longer creates units at world origin, passes in slot positions which should prevent any navmesh init warnings Fixed DOF on menu screens