repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
better grass beds
6 Years Ago
Scene
6 Years Ago
Unsaved stuff
6 Years Ago
More fixes.
6 Years Ago
CommandWidget improvs.
6 Years Ago
Upgrades
6 Years Ago
Addons layout Icon fix
6 Years Ago
Building Inspector backup
6 Years Ago
Added DefaultBed field to BuildingConfig. Large Furniture addon slots with no default get the default bed. Deconstructing and addon should put the default bed in the slot if appropriate.
6 Years Ago
Refactored TerrrainMeta etc to use new TerrainLayer API from 2018.3 Some corpse debug/state cleanup
6 Years Ago
save
6 Years Ago
unset entity RegisteredBy and RegisteredTo in ClearRegistrations
6 Years Ago
Evaluate requirement facts immediately on container registration to stop people gathering too many items. Container registration debug logs (and bool in settings tab).
6 Years Ago
WorldSpawner lets you spawn any biome's population in your target zone
6 Years Ago
World spawner bits
6 Years Ago
Editor world spawner tool WIP
6 Years Ago
Fixed forcing requirements on building view setting the requirement value vectors to the max value even on incomplete / nonexistent upgrades
6 Years Ago
Fixed toggling preview making upgrade renderer invisible for current upgrades
6 Years Ago
Don't toggle clipping on building view reset
6 Years Ago
NRE fix
6 Years Ago
Added toggle for building exterior clipping, cleaned up code in BuildingView and added support for clipping upgrade renderers (roofs etc)
6 Years Ago
B key opens build widget again
6 Years Ago
Added placeholder UI elements to show addons and upgrades currently in slot / type
6 Years Ago
wip high level buildings
6 Years Ago
shader cleanup
6 Years Ago
building shader change
6 Years Ago
atmos 36
6 Years Ago
atmos 36
6 Years Ago
Fixed Building.IsSelected
6 Years Ago
Use slot position for addons that don't have data set up
6 Years Ago
building selection clip hack
6 Years Ago
Addon data for medium and large hut and basic shelter
6 Years Ago
small hut addon data
6 Years Ago
Inspecting a building also selects it. Potential addon positioning fix.
6 Years Ago
shader tidy
6 Years Ago
shader cuttoff support wip
6 Years Ago
Ripped out "action hint" stuff from building status UI elements, to be replaced with new widgets
6 Years Ago
Food doesn't rot in containers
6 Years Ago
More
6 Years Ago
Ticking cleanup
6 Years Ago
Fixed BehaviourChain.Tick using all its budget to tick the active behaviour more than once per frame
6 Years Ago
Data, UI prefabs
6 Years Ago
Buildings can require a specific group level Buildings can specify another building that they can be upgraded to Various tutorials, tasks and objectives cleanup and re-enabling
6 Years Ago
Stop people from doing woodcutting stuff if they are carrying a unit.
6 Years Ago
Need def editor NRE fix
6 Years Ago
Settlements no longer level up, ported functionality to GroupProgression
6 Years Ago
House tab refreshing fixes
6 Years Ago
ActivityTypeDefinition OnValidate fixes SeverityLevel being invalid
6 Years Ago
Fixed ActivityTypeDefinitionEditor NRE
6 Years Ago
Bed addons assigned to unlocks so that they can actually be used