repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
building tier 4
6 Years Ago
Progression path choice fuckery (activity generation, removed old event, added player task to build altar / pick a path) Enum gen
6 Years Ago
Moved TribeBuildingComplete activity generation to Building.SetFinished (first time only so as not to trigger on load), fixing addons not triggering this activity used for task completion
6 Years Ago
Player task to build leader's hut Added copy button on base asset editor (not just in the databrowser) to copy and clean ids/validate
6 Years Ago
Crafting order list locked states, animator setup and scroll rect fixes
6 Years Ago
BEF-717: Disable edge scroll when inspectors are open (its annoying when scrolling content in the panels)
6 Years Ago
Building upgrades UI locked state consistency Mark custom gamemode unlocks as seen on startup
6 Years Ago
'mo
6 Years Ago
another
6 Years Ago
NRE fix
6 Years Ago
Mark all starting unlocks as seen (BEF-714)
6 Years Ago
Save
6 Years Ago
Fixed building management inspector not displaying for campfire
6 Years Ago
Marked altars as not game valid
6 Years Ago
BEF-720
6 Years Ago
More state tests
6 Years Ago
'mo
6 Years Ago
'mo backup
6 Years Ago
Prefab
6 Years Ago
More filtering & sorting of unlocks
6 Years Ago
Scene
6 Years Ago
BuildingPanelElement uses IPointerClickHandler instead PointerUpHandler (no longer possible to mouse down on an element then confirm placement with the mouse up) Building choice locked state
6 Years Ago
BEF-713
6 Years Ago
Unlock strings, level to tier names
6 Years Ago
Building UI
6 Years Ago
Backup
6 Years Ago
ActionChain is now drawn using SimpleArray instead of ReorderableList fuckery. Action Chain elements show audio stuff.
6 Years Ago
IsPotentiallyUnlockable string fix
6 Years Ago
Building, crafting and upgrade/addon UIs now list content that can be unlocked by available means Fixed shitty scrolling on various UIs UI prefab env scene Fixed EffectsEditor errors
6 Years Ago
Fixed AIAction returning audio sources when setting states other than broken/complete
6 Years Ago
Task indicator queue count
6 Years Ago
Backup in case bad idea.
6 Years Ago
Player task keywords, UI fixes
6 Years Ago
Added Bark sound type. Barks respect intervals between sounds defined in AudioManager. Goats now use Goat voice. Removed various audio bundles from goat anims.
6 Years Ago
Barks editor stuff. Goat bark data.
6 Years Ago
More tasks UI stuff
6 Years Ago
Tasks UI, tracker
6 Years Ago
Audio Barks WIP.
6 Years Ago
transfer owners of an addon to a new addon in the same slot
6 Years Ago
Task tracking boilerplate, clear indicator if a task is completed or failed before being tracked
6 Years Ago
UI
6 Years Ago
Upgrade buttons can no longer be clicked if no upgrades are available
6 Years Ago
Addons delegate their interaction positions to the parent entity if possible
6 Years Ago
Unit task indicators get populated on game ready, attempt to create on requirement check tick
6 Years Ago
Prefab fix
6 Years Ago
Player tasks revamp; now triggered by Needs and used as group levelling requirements (tasks are triggered once experience and conditions are met)
6 Years Ago
grass bed renderer asset
6 Years Ago
Current addon shows current addon and can be clicked to deconstruct it
6 Years Ago
double dirt bed default
6 Years Ago
new mud bed and then position for mud and grass beds