repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Fixes for checking Items state properly. Set up jobs on research stations. Research AI tweaks.
6 Years Ago
Tooltip only shows requirements if the research isn't available
6 Years Ago
Research tree tooltips show requirements
6 Years Ago
Refactored items component and ItemAction to use states instead of callbacks (check state on action tick instead)
6 Years Ago
NRE fix
6 Years Ago
testbox_combat spawner fixes
6 Years Ago
Dont force tick on slot break
6 Years Ago
testbox combat setup
6 Years Ago
Added Conditions.ItemsActionState Agent debugging
6 Years Ago
merge from techtrees
6 Years Ago
Tweaks and merge fix
6 Years Ago
Track last broken/last completed GoalPlanSettings in Agent callbacks to prevent overflow
6 Years Ago
mfm
6 Years Ago
research button functionality
6 Years Ago
WIP
6 Years Ago
save
6 Years Ago
Line drawing between unlocks
6 Years Ago
Fixed potential Projectile NRE
6 Years Ago
Slot event logging
6 Years Ago
Fixes and progress. Unlocks are now positioned correctly in the tech tree.
6 Years Ago
Fixed NRE in Combat.ReceiveHit (regression from VisualFX refactor)
6 Years Ago
island AI camp tweaks
6 Years Ago
attempted mfm
6 Years Ago
More research tab layout
6 Years Ago
Claim as home is not exposed to context menu
6 Years Ago
Fixed potential NRE in SmartObject.CanSubscribe when Entity.ContainedBy is null (@sebov this looks like your recent changes, please review, not sure if this should be possible or if null checking is good enough)
6 Years Ago
Need player task generation optional
6 Years Ago
Made a start on tech tree grid logic
6 Years Ago
Missing path type files.
6 Years Ago
Addons and Upgrades panels no longer close after selecting an Addon or Upgrade. Proper refreshing of these panels when Addons or Upgrades are deconstructed. Fixed some errors with Upgrade deconstruction. Is Holding Any Registered Entity condition on various social AI.
6 Years Ago
building updates
6 Years Ago
data
6 Years Ago
Possessions tracks units carried by player command. AI drops units that aren't required.
6 Years Ago
Interaction Positions for beds
6 Years Ago
data
6 Years Ago
Upgrades can be deconstructed from the upgrades panel
6 Years Ago
Fixed force complete not working and causing items to erupt out of buildings if they have any registrations
6 Years Ago
Blue style
6 Years Ago
changed display names of tier 4 and tier 5 building to avoid conflicts in the debug menu
6 Years Ago
Fixed Command.Copy not copying BehaviourPlanSettings properly in some instances
6 Years Ago
tier 5 building
6 Years Ago
More fixes to levelling up
6 Years Ago
Fixes for GroupProgression levelling up
6 Years Ago
Fixed various errors stopping addons from being buildable
6 Years Ago
tier 4 building
6 Years Ago
Fixes.
6 Years Ago
Prefabs
6 Years Ago
Tweaks to showing stuff as potentially unlockable
6 Years Ago
Fixed current upgrade element being hidden
6 Years Ago
InteractionPositionEditor fixes