repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
No buildings require settlement for placement
6 Years Ago
CandidateEntityFilter.EntitySources.Settlement and CandidateEntityFilter.UnitSources.SettlementInhabitants fallback to group sources Compile fix
6 Years Ago
Fixes for building placement without settlement restrictions
6 Years Ago
Nixed settlement info widget and inspector Building widget standalone again, no longer part of settlement inspector Build added to commands widget
6 Years Ago
BehaviourChain continuous tick
6 Years Ago
6 Years Ago
BehaviourChain budgeted continuous tick
6 Years Ago
Force deactivate inspection widget if TabManager.Assign fails
6 Years Ago
Fixed inspection tabs activation order causing layout issues
6 Years Ago
Added layout hack to House tab
6 Years Ago
Added event to addon slots when we set an addon. Realised we just need to refresh the UI element in OnEnable.
6 Years Ago
Added Upgrade and addon slot filled states Fixed BEF-700
6 Years Ago
Addon/upgrade preview image colors
6 Years Ago
Fixed no build radius displaying for all buildings (should respect flag in data) Dont show existing addon in choices
6 Years Ago
HasFlagBuildingAddonTypes usage
6 Years Ago
Building.AddAddon create using proper pos/rot initially
6 Years Ago
Placement logic improvements, blockers moved to BuildingView
6 Years Ago
Exterior slot list shows exterior slots
6 Years Ago
Fixed missing Buildings layer in placement layer mask
6 Years Ago
UI bits
6 Years Ago
Added Enums.HasFlagBuildingAddonTypes to avoid GC Fixed pink addon previews (dont use the combined mesh we generate for building placement outline meshes, just use a view instead) Hooked up occupied addon slot and upgrade previews, reworked layout a bit Reduced conversation widget scale
6 Years Ago
SeverityLevels replaces IconColor in ActivityData, piped through from Effects and Needs
6 Years Ago
I lied, this is the last fix (for now)
6 Years Ago
Last placement vis fix
6 Years Ago
Foliage debug Fixed bad building blocker radius
6 Years Ago
Building placement improvements Foliage displacement debug, pooling cleanup
6 Years Ago
save
6 Years Ago
NRE fix
6 Years Ago
Placeholder back buttons on addons and upgrades lists
6 Years Ago
Show completed building view during placement (retain combined preview mesh as overlay for placement state/validity) No longer pause the game during building placement Building bounds now uses a sphere check, radius of all buildings is displayed during placement Fixed missing campfire VisualFX def Make sure entity views get parented to hierarchy containers in editor
6 Years Ago
Hooked up upgrade buttons to open a list of upgrades for that upgrade type. Show preview meshes when mousing over addon and upgrade buttons.
6 Years Ago
Hold left shift to keep spawning stuff in debug
6 Years Ago
Fixed building addons not setting pos/rot correctly
6 Years Ago
Fixed player command FX NRE
6 Years Ago
more UI layout fuckery
6 Years Ago
Addon slot layout WIP
6 Years Ago
Fixed potential Influence.Update NRE
6 Years Ago
FX NRE fixes
6 Years Ago
merge from house tab branch
6 Years Ago
Basic functionality for adding addons through the slot buttons is now working
6 Years Ago
Corpse rotten FX
6 Years Ago
FX tweak
6 Years Ago
hooking up house tab WIP
6 Years Ago
Consuamble debug
6 Years Ago
VisualFX mesh emission refactor Added Rotting FX
6 Years Ago
Fixed modal canvas missing raycaster
6 Years Ago
NRE fix
6 Years Ago
Disabled notifications for hunger effects Visual FX overall, now defined as data assets
6 Years Ago
Removed "Insulation" upgrade type as this is the same as "Roof"
6 Years Ago
Disabled BuildingPanelElement on Interior and Exterior headers because ti was causing an NRE