repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Entity.AsX cast cache fields now methods with ToX() naming Building inspector tab basics,
6 Years Ago
Fixed settlement level up notification staying hidden if you cancel building placement
6 Years Ago
mfm
6 Years Ago
Loading buildings no longer forces complete (this was finishing in progress constructions)
6 Years Ago
building grass mat uses Building shader
6 Years Ago
Fixed TargetFilterSettings blackboard key property NRES
6 Years Ago
Build Goal Target Filter Conditions to Condition mode instead of Selector
6 Years Ago
TargetFilterSettings NRE fix
6 Years Ago
FactProviders namespace cleanup
6 Years Ago
Consideration wrapper NRE fixes
6 Years Ago
Various fixes related to DSE wrapper type changes, nuked old unused types + assets
6 Years Ago
Condition wrappers now has 3 modes; condition (default), fact and target filter, replacing need for TargetFilterCondiiton and FactSelector assets Consideration wrappers now have 2 modes; consideration (default) and condition, replacing need for ConditionConsideration assets
6 Years Ago
Various error fixes for save/load/pooling including: Create a new ID when an entity leaves the pool. Moved view EnterPool overrides to ResetMutableState. CanSubscribe returns false if SmartObject is inaccessible.
6 Years Ago
Properly persist all Possessions Requirement fields
6 Years Ago
Call base reset methods in CraftItem and FuelToEffect
6 Years Ago
ItemFilterSet returns false for tool and food types if the item doesn't have the relevant component enabled.
6 Years Ago
WIP
6 Years Ago
new atmos piece
6 Years Ago
Added initialize method to facts so that they can update stuff when the parent entity is re-used via pooling. BuildingRequirementFact now updates the entity grid on initialize.
6 Years Ago
More
6 Years Ago
Various widgetry improvements.
6 Years Ago
Testing new health/sta colours.
6 Years Ago
techtree rough wip
6 Years Ago
Fixed pixel leakage on the belly gauge.
6 Years Ago
Fix
6 Years Ago
Crafting panel improvs.
6 Years Ago
Mask halo issue.
6 Years Ago
Activity notifications collapse
6 Years Ago
More fixes.
6 Years Ago
CommandWidget stroke tweaks.
6 Years Ago
Cut down on a couple of brushstroke effects because it was making things look busy.
6 Years Ago
mfm
6 Years Ago
Mergable BuildingInspector & related stuff.
6 Years Ago
ItemFilterSet persistence fix
6 Years Ago
more
6 Years Ago
Building reset stuff
6 Years Ago
Error logging when we try to add something to senses more than once (happens when loading)
6 Years Ago
Fixed persistence of IsEnabled status
6 Years Ago
mfm
6 Years Ago
Scene
6 Years Ago
BuildingView NRE fix
6 Years Ago
correct scenario asset path
6 Years Ago
BlackboardInteractionPlans injector takes first interaction plan instead of evaluating and comparing all of them (fixes people prioritising items over resources).
6 Years Ago
Invoke construction started event on main construction. Changed decay order so we always require at least one item to repair when decay starts.
6 Years Ago
BuildingRequirementFact listens to OnConstructionStarted
6 Years Ago
BuildingRequirementFactProvider sorts plans for the unit querying from FactSelector, sorts data
6 Years Ago
Tweak
6 Years Ago
UI widget editor bits, removed CloseOnEscape component and replaced with functionality in UIWidget Debug editor bits
6 Years Ago
Facts debug slightly more informative.
6 Years Ago
Goals can now have goal overrides and goal plan overrides. Building Goal overrides idle Goals. Fixed next interaction being able to override itself.