repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Write the correct interaction plan list in BuildingRequirements fact
6 Years Ago
mfm
6 Years Ago
Added GetEntities sample method to EntityGrid, update usage in fact providers and senses tick WIP draft of machine requirements fact
6 Years Ago
mfm
6 Years Ago
Accessibility fixes WIP. Untested changes allowing the crafting station to be used by more than one owner. Fixed view spawner in editor.
6 Years Ago
Destroy unreachable items after too many attempts to navigate to them
6 Years Ago
Some fixes for crafting when you unassign a crafter and assign a different one.
6 Years Ago
disabled Graphics Jobs (Experimental)
6 Years Ago
TakeFromDispenser tool decay fix
6 Years Ago
Declining a tribe join request removes the notification. Declined members will now try to join another settlement or despawn if they can't.
6 Years Ago
WIP
6 Years Ago
Entity icon tooltip stack update
6 Years Ago
Building inspector stockpile icon tweak
6 Years Ago
Fixed stockpile tab not showing anything
6 Years Ago
Fixed sleep effect missing drop held action (causing NRE)
6 Years Ago
Fixed effects editor not loading
6 Years Ago
Fixed bald people
6 Years Ago
Inspector & building widget activation rules, callbacks and clenanup Removed DropHeldItems action (functionality in DropItems)
6 Years Ago
Widget stuffs
6 Years Ago
Senses destroyed ent log/skip
6 Years Ago
Invoke registration changed event when cancelling all registrations for a unit. KNF logging in SensesSystem. Building debug now shows active builders.
6 Years Ago
Added DropItem blackboard entities mode Added Unneeded Items fact provider Secondary slot item management AI uses facts to drop items we dont need during combat Fixed AIDesigner sidebar layout issues
6 Years Ago
Form generator should now create actual prefab instances (must be used with the prefab open in prefab mode)
6 Years Ago
BEF-594 People can continue dispensing if their tool breaks while doing it
6 Years Ago
Unit view importer fuckery
6 Years Ago
Clone portrait fixes Wearable pool init safety
6 Years Ago
Ignore building requirement sources that need to be player command flagged
6 Years Ago
Fixes
6 Years Ago
Unit view setup/init cleanup, ragdoll logging
6 Years Ago
Finding item for crafting filters by none player command
6 Years Ago
Fixed crafting being impossible after an active crafter dies
6 Years Ago
6 Years Ago
Added UnitComponent.OnDeath method Clear Unit.Ownership ownables on death (BEF-613: If your current crafter dies while using the station it's impossible for a new crafter to use the station) Rebuilt all building prefabs to verify that the importer is not causing issues with placement (it isnt) UnitSoundTypeDefinition now included in enum generator Debug prefix fix
6 Years Ago
LOD generation for wearable world view prefabs Fixed some issues with the building editor
6 Years Ago
added wearable importer LOD support
6 Years Ago
AssetMenu uses FormatAssetName instead of display name (some of our assets have the same display name and weren't getting their own menu item). EntityConsumeValue can now prioritise certain interactions.
6 Years Ago
Reverted ToX AsX crap
6 Years Ago
Deleted a few more unused things
6 Years Ago
Interaction Plan lists can now be sorted by time to dispense. This should fix people sometimes taking all when they should just take one. Deleted a bunch of old assets and scripts.
6 Years Ago
SFX pitch shift, re-enabled unit audio in higher game speeds
6 Years Ago
Icons
6 Years Ago
Fixed crafting UI elements not being clickable
6 Years Ago
UI sleep fx improvements
6 Years Ago
Various UI
6 Years Ago
Removed duplicate head from gui game scene
6 Years Ago
Build button behaves & animates properly.
6 Years Ago
Fixed BEF-606: Clicking an order on the command bar, and then clicking it again to clear it, makes it impossible to select a building until you rightclick.
6 Years Ago
Fixed CraftingStationTab not assigning TargetCraftingStation
6 Years Ago
Changed transform order in Leader's Hut
6 Years Ago
merge from building inspector