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19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
NRE fix in CraftItemProcess
6 Years Ago
Crafting orders removal fix when unit dies
6 Years Ago
Building decay persistence
6 Years Ago
Fixed units not getting added to their settlement on load
6 Years Ago
Removed missing component from save overlay widget
6 Years Ago
PlayerBuildingPlacement tracks buildings currently being placed in order to trigger events correctly. GroupProgression correctly subscribes to building completed activity.
6 Years Ago
mfm
6 Years Ago
BaseEntity bookkeeps children Entity highlighting optionally includes children, added On/Off methods to IEntity Player controller evaluates target entity children list (currently this only includes building addons)
6 Years Ago
Fixed highlight mesh rendering
6 Years Ago
Enable preview mesh when loading unfinished buildings
6 Years Ago
DropItems in all held mode checks IsHolding instead of IsCarrying
6 Years Ago
Removed TODO that was actually done
6 Years Ago
Cache data asset tooltip text on warmup
6 Years Ago
fixed tree leaf fx having funny motion blur
6 Years Ago
Set buildings to finished using the cheat to after the player building placement event to stop level up notifications from triggering incorrectly. Fixed leader's hut being placeable more than once.
6 Years Ago
Added unlit cutout ASE template Fixed outline shader to work with transparency (BEF-464)
6 Years Ago
Actually fixed that bug
6 Years Ago
NRE fix
6 Years Ago
Fixed SettlementLevelPopup modal state request conflicting with building placement (BEF-599)
6 Years Ago
CanBeNull on CanPerformJob's job argument
6 Years Ago
Fixed potential NRE caused by bad unlock data in Worker.OnUnlock callback (spits warning now) Nuked UIWidgetModalStateChanger script, merged functionality into base UIWidget
6 Years Ago
removed old fx componenets from tree source prefabs
6 Years Ago
moved tree source prefabs
6 Years Ago
subtractive merge from last changeset because I deleted some component from the prefab I needed
6 Years Ago
moved tree prefab source assets and removed old FX from them
6 Years Ago
removed object motion from tree fx source prefabs
6 Years Ago
revert accidentally checked in file
6 Years Ago
InteractHit to tree hand axe hitting
6 Years Ago
InteractHit to tree hand axe hitting
6 Years Ago
removed my attempt to use texture alpha in the outline shader as it looked so bad, waiting for proper fix from Diogo
6 Years Ago
moved cliffs down in testbox so it doesn't start in shadow
6 Years Ago
Unsaved
6 Years Ago
Improved context radial WIP. New radial script.
6 Years Ago
mine anims
6 Years Ago
Stockpile requirement fact first draft Added BaseEntity.InStockpile ref
6 Years Ago
quarry interaction positions
6 Years Ago
hand axe lod
6 Years Ago
new atmos piece
6 Years Ago
Re-enabled view previews
6 Years Ago
Bunch of editor performance improvements as the data browser was getting sluggish
6 Years Ago
is mining on and off animation parameter setups
6 Years Ago
mining anim setup in controller with isMining but not hooked up to the mining job
6 Years Ago
hand axe tree chop
6 Years Ago
hand axe chopping and mining anims
6 Years Ago
Unsaved
6 Years Ago
Final
6 Years Ago
Inspector & assets
6 Years Ago
Backup
6 Years Ago
Added button in Facts debug to trigger an evaluation
6 Years Ago
merge from fixes branch