19,298 Commits over 1,614 Days - 0.50cph!
Custom editor for Attachable component
Various tribecreate stuff & art assets
Simplified the tooltips.
New hover widgets for persons and ghosts, to replace the bottom mid dock.
Trait selection still shit.
Trait listing scrollbars (ugly af,over to you petur)
Fixed SocialSettingsEditor
create new clone when opening inventory screen
flipped chest leaf world item 180 so you can actually see it
WearItem will unequip existing items in the slot
vertex colour for camp upgrade
Tweaks to make animals less likely to sleep or idle when hostiles are nearby.
Removed UnitFeelsThreatenedCondition which wasn't doing anything anymore and replaced isntances of it with CanPerceiveHostileUnits.
fix for animator playing the human downed into animation multiple times
It should now be impossible to attack downed targets.
Stat manipulations hold description field in data, return this if not empty instead of raw values
Desired Target will now only be set if we don't already have a player commanded one.
Various AI changes to make Desired Target stick better when player commanded.
TMP styles
Added DataAsset.GetTooltipText, overriding for traits
No longer possible to add the same trait multiple times on tribe create.
Hide picked traits on selection screen
Various menu & widget improvs.
Expression for max health sim
Added experimental support for Facepunch.ExpressionStrings to StatBasedStatSimulator
Trait & stat pools.
Stat slider tweak.
Stat sliders on char create will respect default values
Removed SimTick from AI action execution, actions instead have built in tick rate/throttling (leave on 0 for every frame)
Set a food type on consumables that don't have one.
Yams set to Vegetable type.
Only add food items to food supplies.
BEF-290 : fixed items occasionally being improperly dropped by Actions.DespositEntity
PlayerController cleanup/comments
Fixed crafting order pool being filled twice
Hopefully fixed highlighting again
Building placement settlement radius preview no longer parents to the settlement view when positioning, gets highlighted
Settlement view radius rendering refactored and working again with pooling & new highlighter system
Fixed Highlighting not getting properly re-enabled after being disabled (when UI is hidden, via F10 to cutscene)
Fixed out of range errors when playing directly from a game scene
15-25 sec interval on charcreate special animations, instead of like 0 seconds.