repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
ghost raycast fix
6 Years Ago
NRE fix
6 Years Ago
Progress, fixes
6 Years Ago
Tribe create ghosts WIP
6 Years Ago
Custom editor for Attachable component
6 Years Ago
Various tribecreate stuff & art assets Simplified the tooltips. New hover widgets for persons and ghosts, to replace the bottom mid dock. Trait selection still shit.
6 Years Ago
fix for vanishing garlic
6 Years Ago
Trait listing scrollbars (ugly af,over to you petur)
6 Years Ago
Assets save
6 Years Ago
Fixed SocialSettingsEditor
6 Years Ago
create new clone when opening inventory screen
6 Years Ago
flipped chest leaf world item 180 so you can actually see it
6 Years Ago
WearItem will unequip existing items in the slot
6 Years Ago
MFM
6 Years Ago
Subtract that
6 Years Ago
Merge from 2018.3b1
6 Years Ago
vertex colour for camp upgrade
6 Years Ago
Tweaks to make animals less likely to sleep or idle when hostiles are nearby. Removed UnitFeelsThreatenedCondition which wasn't doing anything anymore and replaced isntances of it with CanPerceiveHostileUnits.
6 Years Ago
fix for animator playing the human downed into animation multiple times
6 Years Ago
It should now be impossible to attack downed targets.
6 Years Ago
Fix
6 Years Ago
Stat manipulations hold description field in data, return this if not empty instead of raw values
6 Years Ago
Styles again
6 Years Ago
Desired Target will now only be set if we don't already have a player commanded one. Various AI changes to make Desired Target stick better when player commanded.
6 Years Ago
Fixed bad styles
6 Years Ago
TMP styles Added DataAsset.GetTooltipText, overriding for traits
6 Years Ago
No longer possible to add the same trait multiple times on tribe create. Hide picked traits on selection screen
6 Years Ago
Lazy cost.
6 Years Ago
Various menu & widget improvs.
6 Years Ago
Editor
6 Years Ago
Expression for max health sim
6 Years Ago
Added experimental support for Facepunch.ExpressionStrings to StatBasedStatSimulator
6 Years Ago
Missing new icon.
6 Years Ago
Trait pass
6 Years Ago
Trait & stat pools. Stat slider tweak.
6 Years Ago
Stat sliders on char create will respect default values
6 Years Ago
grass on island 01
6 Years Ago
Missed bits
6 Years Ago
Removed SimTick from AI action execution, actions instead have built in tick rate/throttling (leave on 0 for every frame)
6 Years Ago
Set a food type on consumables that don't have one. Yams set to Vegetable type. Only add food items to food supplies.
6 Years Ago
BEF-290 : fixed items occasionally being improperly dropped by Actions.DespositEntity
6 Years Ago
PlayerController cleanup/comments
6 Years Ago
UnitFrame cleanup
6 Years Ago
Fixed crafting order pool being filled twice
6 Years Ago
Hopefully fixed highlighting again
6 Years Ago
Building placement settlement radius preview no longer parents to the settlement view when positioning, gets highlighted Settlement view radius rendering refactored and working again with pooling & new highlighter system Fixed Highlighting not getting properly re-enabled after being disabled (when UI is hidden, via F10 to cutscene)
6 Years Ago
Fixed out of range errors when playing directly from a game scene
6 Years Ago
15-25 sec interval on charcreate special animations, instead of like 0 seconds.
6 Years Ago
Fix.
6 Years Ago
Holy traits, batman.