repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
register dispensable in take all over time interaction
6 Years Ago
attempt to fix people gathering too many sticks for the fire and then dropping them when trying to deposit
6 Years Ago
Removed Building.CanDeposit method with bool for accounting for registered. This is automatically handled depending on whether or not the item is registered in the other overload.
6 Years Ago
Misc
6 Years Ago
GPV.SetActive cleanup/simplification
6 Years Ago
NextInteractionData summaries
6 Years Ago
Fixed the next interaction injector not using the blackboard from the next interaction
6 Years Ago
BEF-422 After clicking craft the + button gets removed until window is closed and opened
6 Years Ago
Fixed shitty editor property drawing
6 Years Ago
Removed error for null renderers in BMO.UpdateMaterialProperties, instead just skip over them Tree re-inits BMO on resource view after being chopped down
6 Years Ago
Overriding from next interaction no longer clears the agent's next interaction. Added interaction clearing to the interaction performing goal plan.
6 Years Ago
Next interaction reset logging ,cleanup
6 Years Ago
Removed als file
6 Years Ago
Fixed some smart object interactions reporting 0 free positions (plans now hold reference to their position group instead of doing lookup all the time)
6 Years Ago
Fixed linger path prefab icon
6 Years Ago
Fixed bad dropdowns (not great tho)
6 Years Ago
Fixed bad old prefabs on island1 Fixed Before/StandardTerrain SplatCount warnings spam Udpated NavMeshComponents Version++
6 Years Ago
Bird flock cleanup
6 Years Ago
Biome mat obj cleanup, entity views force re-init on leaving pool Portrait clone views force BMO reinit
6 Years Ago
Incremental compiler for lols
6 Years Ago
Audio manager config prefabs are GameObject fields not PoolAudioSource (debugging standalone NRE) Unit path UI should always turn off target highlight when hiding
6 Years Ago
merge from 2018.3.0b1
6 Years Ago
jenkinsfile
6 Years Ago
Various tribe create related. Traits screen etc. Added descriptions back to Traits.
6 Years Ago
Tribe create lineup, fx
6 Years Ago
NRE fix
6 Years Ago
Removed OnValidate from UI prefabs Cleanup
6 Years Ago
Fixed initial tribe create screen
6 Years Ago
Save
6 Years Ago
Cleanup
6 Years Ago
Another fix
6 Years Ago
Fixed customise character screen not showing
6 Years Ago
Tribe create cleanup
6 Years Ago
MFM
6 Years Ago
Fresh errors for Bill
6 Years Ago
Fixed NRE in DeferredDecalRenderer.OnDisable
6 Years Ago
MFM
6 Years Ago
Tribe create misc
6 Years Ago
Switched tree_umbrella_thorn to impostor shadow + updated prefab and view
6 Years Ago
Reworked, improved and cleaned up deferred decal renderer a bit Fixed decal lighting/GI
6 Years Ago
Stat manipulators hold a list of affected stats for easier removal Another fix for lingering tooltips
6 Years Ago
Fixed tribe create hover menus getting stuck Fixed tooltips triggering after delay when the source element has been disabled
6 Years Ago
improved previous fix
6 Years Ago
Fix for out of range error in Building.CanDeposit
6 Years Ago
Hopefully fixed flakey hover buttons in tribe create
6 Years Ago
Ghost interaction/vis fixes
6 Years Ago
odd changed files from testbox arid
6 Years Ago
FuelToEffect no longer tries to start if the process queue is empty (although we should never be trying to do that really?)
6 Years Ago
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6 Years Ago
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