repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Trait cost values for testing
6 Years Ago
Tweaks
6 Years Ago
Trait cost system, RMB to remove
6 Years Ago
Removed some meaningless warnings from StatCollection Get methods Minor skill def editor cleanup Fixed bad owned by strings in building tooltips
6 Years Ago
Rebaked all other tree impostors and bushes
6 Years Ago
Fixed bush_fern material losing diffuse map
6 Years Ago
Fixed and rebaked tree_umbrella_thorn (part 2)
6 Years Ago
Updated before foliage shaders: original, impostor bake and impostor runtime
6 Years Ago
Updated Amplify Impostors to v0.9.0
6 Years Ago
Male nipples don't cast a shadow anymore.
6 Years Ago
Trait selection back button, prep for text / points hookup
6 Years Ago
Tribe create trait picking
6 Years Ago
added age overlay to humans merge
6 Years Ago
Made non positional various interactions on buildings that don't have interaction positions.
6 Years Ago
Main cleanup
6 Years Ago
Tribe create mouse over uses raycast instead of spherecast Tribe create start game button is disabled until you make enough units (configurable per scenario, > 0 or == defined limit)
6 Years Ago
Fixing PlayerCamera.CameraComponent being null or pointing to the wrong camera
6 Years Ago
Dont let AudioManager play anything until game has been fully initialized
6 Years Ago
Refactored UI management to load each screen from separate scenes, mostly so its easier to work with and we dont have to deal with huge merges Added SceneSelection property attribute & drawer for path strings EntityView disables NavMeshAgent via OnValidate, re-enabled after leaving pools Tribe create no longer creates units at world origin, passes in slot positions which should prevent any navmesh init warnings Fixed DOF on menu screens
6 Years Ago
Disable NavMeshAgent on UnitView prefabs.
6 Years Ago
Master volume fix
6 Years Ago
Fixed items being removed from containers / machine process being shown for a short amount of time if they are destroyed. Logging in AudioManager for missing dictionary key.
6 Years Ago
Fixed item removal happening at the wrong time in FuelToEffect process. Capacity renderer and tooltip info are now more accurate.
6 Years Ago
Fix for repair state adding construciton info multiple times
6 Years Ago
Scene tweaks. WIP.
6 Years Ago
Charcreate styling WIP. Empty ghost for char creation. Charcreate foliage has its own render queue prio to unbug it.
6 Years Ago
added ColorPickerIcon
6 Years Ago
Save
6 Years Ago
Menu scene
6 Years Ago
Nuked a bunch of old assets with missing types Moved volumetric light beam plugin to std assets to see if that has any bearing on standalone builds Added new editor for ZoneSeasons component to change season in editor, also buttons to biome editor
6 Years Ago
fixed null targets in building goal plans
6 Years Ago
Bonus to current building goal plans if the current building was player commanded
6 Years Ago
non station requiring jobs enabled by default
6 Years Ago
Fixed Crafting at Machine goal failure from triggering while we are taking open orders.
6 Years Ago
umbrella tree with broken imposter removed extras from foliage shader
6 Years Ago
Fixed instant build cheat again. Removed some needs felt spammy. Need fulfillment will now always trigger the event on the need (fixes goal failure needs lingering in the notifications).
6 Years Ago
Added interaction to set current building (also assigns the building job). Tidy up of conditions on some other interactions that were available on the cmapfire even though it's not finished.
6 Years Ago
Various
6 Years Ago
Fixes
6 Years Ago
Disable linux and OSX builds
6 Years Ago
Graphics/Project settings, attempting to fix light beam on standalone builds
6 Years Ago
Shader includes
6 Years Ago
Jekinsfiles 2.7f1
6 Years Ago
Scene
6 Years Ago
Fixed generic prompt bad text assignment
6 Years Ago
Fixed re-rolled units not being added to the same position slot
6 Years Ago
Disable age choices in char create until we fix them
6 Years Ago
Don't spin unit when pointer is over UI
6 Years Ago
Tribe create spinning fix Fixed highlighter not updating when hair/beard meshes change
6 Years Ago
Tribe create bug fixing