repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Removed tree_pine impostor (on this branch) New single-pass impostor runtime + bake shaders Updated beforefoliage shader
6 Years Ago
ASE fix
6 Years Ago
Compile fix
6 Years Ago
Research UI progress
6 Years Ago
Updated impostor shaders Added tree_pine impostors Added tree_pine impostor materials to biomedef
6 Years Ago
Fixed ASE material copy-paste Updated Impostors to latest
6 Years Ago
Biome material refactor
6 Years Ago
Added beforefoliage impostor bake and runtime shaders
6 Years Ago
Changed color, hue variation and darken to instanced properties in BeforeFoliage
6 Years Ago
Fixed trigger evaluation routine running in incorrect game/time states
6 Years Ago
Fixed crafting order panel counts not resetting
6 Years Ago
Updated ASE to latest 1.5.4
6 Years Ago
Dispenser can hide entity view when empty Crafting order creation uses LMB/RMB to change count Some refactoring
6 Years Ago
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6 Years Ago
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6 Years Ago
Updated impostors to latest
6 Years Ago
Fixed Definition.GameReady array not being properly populated (checking IsValidAndGameReady during warmup)
6 Years Ago
UI save
6 Years Ago
Needs cleanup
6 Years Ago
Fixed building inspector tabs not working properly (occasional index out of range, empty tab content) when selecting a crafting station before selecting other buildings. Inpsector now displays first valid tab for the building type Fixed some missing fields in the need inspector Fixed needs that are not valid for use being triggered Definition.GameReady checks virtual IsValidAndGameReady method
6 Years Ago
Crafting order cleanup, Condition.HasOpenCraftingOrders NRE fix
6 Years Ago
Always refresh button states on menu after changing screen
6 Years Ago
Fixed crafting orders not actually getting added to stations from the UI ;o
6 Years Ago
Crafting order refactoring; simpler pooling, no longer remove orders from stations until they are completed or cancelled Crafting orders can be cancelled from the station UI
6 Years Ago
Fixed menu button states Fixed Actions.AskToJoinGroup NRE
6 Years Ago
Version++ (nukes saves)
6 Years Ago
Various personality system refactoring, made compatibility matrix editor and usage more generic, added a matrix for beliefs
6 Years Ago
Additional fix for some building upgrades not getting placeholder mats on placement
6 Years Ago
Fixed RMB to cancel indirect commands issuing a move order for any selected units Fixed campfire addons not getting placeholder material during construction Fixed NRE from CraftingStationTab UI due to bad init order
6 Years Ago
Fixed dispensables not being unregistered properly
6 Years Ago
Dispensable registration attempt
6 Years Ago
If no skill gain is defined gain the building skill using a default value defined in config when building. Early exit from skill gain application if we're trying to apply a value of 0.
6 Years Ago
Crafting UI progress
6 Years Ago
GPV overriding is now determined by the Goal Wrapper. Fixed people dropping stuff to construct the building instead of depositing.
6 Years Ago
merge from building rework
6 Years Ago
merge from main
6 Years Ago
Fix for buildings that don't require construction. Fix for view showing all requirements met.
6 Years Ago
Support for construction requirements in order
6 Years Ago
Fixed Building.CanDeposit not correctly counting registered items
6 Years Ago
Building debug. CanDeposit fix.
6 Years Ago
Various fixes
6 Years Ago
Crafting UI progress, cleanup Prep for job preferences and skill bonuses
6 Years Ago
lods for buildings
6 Years Ago
Data
6 Years Ago
More refucktoring
6 Years Ago
Very WIP Building changes (doesn't compile yet)
6 Years Ago
made pine tree last lod really low detail (will be replaced by imposters soon)
6 Years Ago
removed buildings from building editor scene
6 Years Ago
Jobs that must be toggled via building slot assignment no longer show up in the toggles UI, and are disabled by default Fixed missing icons for some hut ownable components