repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
reverted shadow changes
6 Years Ago
disabled shadows so I can test on steam (will revert soon) #2
6 Years Ago
disabled shadows so I can test on steam (will revert soon)
6 Years Ago
fixing more tree shading issues
6 Years Ago
fixed some tree smothing issues
6 Years Ago
Experimenting with remembering the last tick result in order to make the modules compete with each other properly.
6 Years Ago
merge from main
6 Years Ago
Fixed job toggles not showing
6 Years Ago
UI save
6 Years Ago
Removed crafting job from crafting modules. Goals can continue current job if job is null. Attackers will get as close as possible to their target if target is sleeping.
6 Years Ago
Hopefully ownable fix
6 Years Ago
missed file from last checkin
6 Years Ago
Jobs can require building ownership slot assignment Ownership assignment slots show for crafting stations as well as homes Added WIP crafting station UI to the building inspector
6 Years Ago
bush fixes
6 Years Ago
Activity can select whether we account for the creator or target when notifying the player. JoinTribeRequest is now created by the unit wishing to join again. Fixed IgnorePerception in SetDestination not actually ignoring perception.
6 Years Ago
turned on enable gpu instancing on some materials
6 Years Ago
changing tree.cs to make shadow meshes batch
6 Years Ago
Edge scroll same speed as WASD
6 Years Ago
Triggers on needs are now optional. Needs are triggered by a set of conditions, and the same set of conditions determines fulfillment.
6 Years Ago
added shadows back to trees (whoops)
6 Years Ago
Needs now have a condition group for completion. Hunter Needs Weapon completed if the unit is no longer a hunter.
6 Years Ago
Skill Gain to Settlement exp multiplier. Return false in CanPerformJob if job isn't unlocked yet. Added JobCondition. Hunter Needs Weapon now checks if we're actually a hunter.
6 Years Ago
Don't trigger settlement XP gain event unless value is non zero
6 Years Ago
Data
6 Years Ago
reupdating tree resource
6 Years Ago
reverted some files
6 Years Ago
NRE fix in dispenser interactions
6 Years Ago
NRE fix in Worker.
6 Years Ago
rebuilt trees to be one mesh until chopped down
6 Years Ago
editor directive
6 Years Ago
Crafting overlay only shows elements that the selected unit has the correct job for. Crafting widget won't show items the selected unit can't craft. Craft command only shows in radial if the selected unit has the correct job.
6 Years Ago
Merge fix
6 Years Ago
Tweaks
6 Years Ago
Crafting Station now defines Job and Craftable Items. Nuked some old stuff that isn't needed anymore.
6 Years Ago
Fixed goal nodes not showing continue job toggle
6 Years Ago
Fixed item editor NRE Jobs UI improvements
6 Years Ago
UI bits
6 Years Ago
Crafting unlocked at level 1 Job renames Job UI only shows unlocked jobs
6 Years Ago
Turned down edge scroll speed a bit
6 Years Ago
Cache savegame metadata so it doesn't reload more than it needs to
6 Years Ago
comment in ItemAction
6 Years Ago
merge from roles refactor
6 Years Ago
Merge from main
6 Years Ago
Icons
6 Years Ago
Make sure we load skill levels properly
6 Years Ago
Skill gain curve support
6 Years Ago
Another editor fix
6 Years Ago
Fix
6 Years Ago
Editor
6 Years Ago
More skill validation