repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Effect removal safety
6 Years Ago
Various building AI tweaks
6 Years Ago
Save
6 Years Ago
Building AI is gated by a check for any unbuilt buildings
6 Years Ago
Added Condition.UnitSettlementHasStockpiles TargetFilter organisation, partial for entity source methods, profiler hooks Stockpiling AI is gated by check for settlement stockpiles that aren't full
6 Years Ago
Merge from imposters
6 Years Ago
merge from main
6 Years Ago
Merged from main
6 Years Ago
UnitFrame sleep indicator Made all unlocks game ready to test tech trees a bit more Tweaked some building overlay UI
6 Years Ago
Removed UIUtility.Get<T> log
6 Years Ago
Make sure ECS ticks run according to the set tick rate, slowing down the game if required
6 Years Ago
More cleanup
6 Years Ago
Material property block usage cleanup
6 Years Ago
subtract
6 Years Ago
Probably fixed buildings and stockpiles looking incorrect
6 Years Ago
Added impostor shadows for all LOD levels in pine, oak, birch, sapling, shruberybush, fern Reduced/adjusted shadow bias on all impostor shadows Disabled motion vectors on impostors
6 Years Ago
Make sure StringBuffer grows to at least the required length
6 Years Ago
Fixed impostor highlights for pine, birch, oak, sapling
6 Years Ago
Highlighter override support for multiple overlay renderers
6 Years Ago
Added ability to override highlighter renderer (for impostors)
6 Years Ago
Fixed TribeJoinNotificationPopup.ShouldActivate NRE
6 Years Ago
merge from dispensable registration branch
6 Years Ago
Zone components lazy get parent
6 Years Ago
NRE fix, data
6 Years Ago
Fixed units getting flagged for debug by bad inspector code MapSettings stores a biome def, no longer needs to be set on the ZoneBiome component in scenes Debug tools filters game events by type to avoid errors Settlement debug panel has a button to force a level up
6 Years Ago
merge from main
6 Years Ago
Tidy up. Dispensable registration.
6 Years Ago
Merge from main
6 Years Ago
Removed some debug lines from GameSpeedControlsWidget ECS can tick continuously
6 Years Ago
Allow StringBuffer to replace with null
6 Years Ago
Notifications will now auto expire if the creator entity gets destroyed
6 Years Ago
StatManipulator pooling fixes
6 Years Ago
Fixed trigger evaluation running when the game is paused or not in playing state
6 Years Ago
Getting rid of some allocations: - StatManipulators were never being returned to the pool - BuildingView always allocating for a closure that isn't used 99% of the time - Add StringBuffer as an alternative to StringBuilder that doesn't shrink
6 Years Ago
Fixed research module being gated by research job that was not assignable in game. Job is currently un-used, corresponding crafting jobs are used (altar may require a separate job) Research stations can specify a required job Conditions.HasRequiredSkillForResearch -> CanResearchAtStation, checks job and skill
6 Years Ago
Fix
6 Years Ago
Connections position fix
6 Years Ago
More connections stuff
6 Years Ago
Tech tree node connectors
6 Years Ago
Switched to impostor shadows on LOD1 Tweaked shadow bias on bush impostors
6 Years Ago
Scene
6 Years Ago
Tech tree picker modal
6 Years Ago
More research UI
6 Years Ago
Research UI progress
6 Years Ago
Disabled animated cross fade
6 Years Ago
Updated impostor shaders Updated some trunk materials Added impostor for sapling, birch, shrubery_fern and bush; updated views and biomedefs
6 Years Ago
Added impostor for tree_oak.prefab; updated views and biomedefs
6 Years Ago
Added first proper impostor (tree_pine.prefab); updated views and biomedefs
6 Years Ago
Updated tree_pine_trunk
6 Years Ago
Cleaned up biomedefs Updated foliage impostor bake preset