repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
IOORE fixes
6 Years Ago
NRE fix
6 Years Ago
Jobs management UI will show all jobs, jobs that require stations are disabled when no slots are available Building assignment slots have a remove button Properly fixed bad cursor state from player command buttons Fixed missing weaver station ownership slot icon
6 Years Ago
Fixed building inspector crafting/research tab state getting into a mess Fixed inspector pick research button being interactable when the tech tree has no content to show
6 Years Ago
Fixed weaving station missing research skill and interaction data (causing an NRE when you tried to view the research tech tree for the building)
6 Years Ago
Dispenser replenishment can be disabled per season Berries only grow in autumn
6 Years Ago
Deconstruction now works (but looks a little janky)
6 Years Ago
Context menu collates targets and commands Context menu stays in screen bounds, blocks player input again Building assignment slots are RMB or LMB Fixed player command toggles not changing cursor when toggled off via UI click (was fine when using escape) Fixed TimedButton not stopping audio if you release mouse button early
6 Years Ago
Fixed delayed tooltips showing after mouse-off the target
6 Years Ago
ItemActionEventData listens to AIAction events and resets itself
6 Years Ago
Fixed NRE in PlayerController.EvaluateGeneralTargetCommands
6 Years Ago
Scene
6 Years Ago
Building worker/job assignment via context menu
6 Years Ago
Tooltip delay
6 Years Ago
Allow player commands to command the interaction already being performed. Hide depositing of individual items from the UI. OwnableCondition checks if building is useable.
6 Years Ago
Command pooling debug logging
6 Years Ago
More cleanup
6 Years Ago
COmmand pooling cleanup, implemented IPooled PlayerController cleanup GUI save (should fix unit widget buttons again)
6 Years Ago
ContextMenuWidget.MenuItem returns children to pool when entering the pool
6 Years Ago
Fix context menu actions getting duplicated sometimes
6 Years Ago
reenabled goat spawn
6 Years Ago
updated jenkinsfile to unity.Setup( '2018.2.4f1' )
6 Years Ago
enabled goat spawner in testbox to see if they are fixed
6 Years Ago
6 Years Ago
Replaced radial menu with context menu, opens instantly with RMB Fixed context menu indicator not showing Fixed unit inspector buttons not working
6 Years Ago
Fixed need fulfillment not increasing mood back up to pre-needs values
6 Years Ago
UI positioning fixes
6 Years Ago
Cleanup
6 Years Ago
Fixed some warnings related to setting animator IK weight outside of OnAnimatorIK
6 Years Ago
ObjectPool NRE safety Game.Version ++ (nuke saves)
6 Years Ago
Buildings hide their own preview mesh when finished, rather than doing it in PlayerBuildingPlacement
6 Years Ago
Fixed construction when requirements in order is enabled
6 Years Ago
Added UIElementPosition.useEntityBounds option (fixes messy alignment of some UI elements with their
6 Years Ago
Disabled goat spawns on island01 until they're fixed
6 Years Ago
Fixed EvaluateExpiryConditions NRE
6 Years Ago
TMP styles fix
6 Years Ago
Removed stupid effect state check in removal method
6 Years Ago
Post pro from package manager Text mesh pro from package manager, migration
6 Years Ago
Jenkinsfile 2.3f1
6 Years Ago
Merge from 2018.2
6 Years Ago
Jenkinsfile 2018.2.4f1
6 Years Ago
Merge from main
6 Years Ago
Better stats debugging to show caps. Potential fix for GroupNeeds cap getting reset and applying bad cap to mood.
6 Years Ago
Fixed UnitView.Awake NRE Data, prefabs
6 Years Ago
Fixes
6 Years Ago
Target Filter Condition can now run as a Condition or a Selector. Relevant conditions in building goal changed to condition.
6 Years Ago
Data
6 Years Ago
Building AI partial revert to single goal
6 Years Ago
Fixed construction renderers and capacity renderers
6 Years Ago
target filter caching test