repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Added research AI module, conditions etc Research UI fixes
6 Years Ago
Player pefab
6 Years Ago
Buildings now store a bounds in their data, used for placement checks and creation of blocker objects in the view Various UI, fixed widgets controlled by Animators not having their state properly restored when switching screens (e.g. when pausing)
6 Years Ago
Collated text for can't find crafting ingredients activity.
6 Years Ago
Save
6 Years Ago
Fixed settlement creation UI not showing Building editor can toggle each available addon so they can viewed together Various building addon/levelup prgoress
6 Years Ago
Settlement experience gain from role exp, research completion and first time building completion
6 Years Ago
Editor
6 Years Ago
Fixed building placement nRE
6 Years Ago
Fixed missing condition in has weapon trigger Couple of editor fixes
6 Years Ago
Player Prefab, placement guide stuff
6 Years Ago
Buildings can now defined a blocking radius, which is used during placement checks Renamed DataAsset.IsGameValid to IsGameReady
6 Years Ago
Set interaction positions to free when they are enabled (fixes a bunch of them getting blocked)
6 Years Ago
Fixed building UI not hiding content that is not flagged as game ready
6 Years Ago
GUI scene
6 Years Ago
Fixed PlayerProgression seen/unseen tracking being inverted (should fix little yellow icons on things the player hasnt looked at in various UI)
6 Years Ago
UI save
6 Years Ago
Settlement level/experience revamp basics, building data stuff to prep for auto-addons for levels
6 Years Ago
Settlement view position no longer updates to average of all buildings
6 Years Ago
More effects notification text
6 Years Ago
EntityName keyword implements IActivityKeyword and returns Activity.Creator.Name
6 Years Ago
Improvements to notification text generation from effects KeywordsUtility -> TextUtility, cleaned up keyword replacement API (no longer using obtuse extension methods)
6 Years Ago
More notification text on hunger effects
6 Years Ago
fixed notification text for very hungry effect
6 Years Ago
Added condition to check if we possess an item matching a filter. Fixed current weapon being removed from possessions. Hunter needs weapon need no longer triggers when throwing weapon.
6 Years Ago
RMB on activity hides it
6 Years Ago
Fixed activity UI updating text badly
6 Years Ago
Fixed various issues with activity UI elements not being properly dismissed or updated
6 Years Ago
Fixed missing animator param spam
6 Years Ago
Got rid of a hacky gameobject activation thing in UI manager Fixed loads of dummy job icons in the settlement inspector UI
6 Years Ago
Fixed people stowing their current weapon if it's a tool.
6 Years Ago
Position level up button above the fire instead of settlement position
6 Years Ago
Different settlement level names
6 Years Ago
OnReplenished now triggered every time a dispenser item gets replenished. ResourceView updates on replenish as well as dispense.
6 Years Ago
Nice names for settlement levels
6 Years Ago
People should now take corpses from the meat rack to skin them before putting them on the spit
6 Years Ago
Hunter can now directly deposit to hunting station stockpile. Bonus for sleeping targets when setting hunting target.
6 Years Ago
enabled crafting station component on hunting station
6 Years Ago
enabled grazing area spawns
6 Years Ago
Data for being able to craft various items. Added crafting machine process for hunter station.
6 Years Ago
Fixed Mood being set to 0 at game start due to the needs related mood cap having an initial value of 0.
6 Years Ago
Added Only Fight If Attacked bool to Combat Component. Deer and Goats should only have a chance to fight if you attacked them.
6 Years Ago
More fixes to cutwooding AI
6 Years Ago
AI Action sound support WIP
6 Years Ago
AI data save
6 Years Ago
Build fix
6 Years Ago
Added harvesting sticks to woodcutter module. Made some fixes to stockpiling AI that should allow people to stockpile sticks. Rat raid now has more rats. Added Rat Meat item that has less nutritional value than normal meat. Leaving group now uses actual mood value instead of base.
6 Years Ago
GroupMember and GroupNeeds components ignore non-player controlled entities
6 Years Ago
Potential Tree MRE fix
6 Years Ago
UnitFrame stat bar cleanup, contextual display for stamina and energy Entity.Ownable uses slots Settlement level progress is displayed as screen space widget Various UI