repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
6 Years Ago
more foley sfx
6 Years Ago
Fixes to moving away from fire AI. Clearing allowed items lists in stranger spawning.
6 Years Ago
Added GroupMember debug with button to trigger tribe leaving. Added Desirability Event triggering buttons to the Desirability debug. Fixed AI settlement leader death causing the leader selection UI to pop up. Fixes to settlement joining AI that should prevent people from joining player settlements without asking.
6 Years Ago
GUI assets
6 Years Ago
Nuked tabbed windows, progression and tribe windows
6 Years Ago
Fixed settlement level up popup not working
6 Years Ago
Prefab
6 Years Ago
Stranger spawns should now also allow clothes from the starting pool. Rat raids account for food supplies. Settlement debug stuff.
6 Years Ago
Fixed role exp slider not showing properly
6 Years Ago
UI
6 Years Ago
raid event activity sets the appropriate target instead of always targeting the player tribe
6 Years Ago
Decreased Goal Momentum on Hunt Goal
6 Years Ago
Fixed activity elements not clearing properly Unit list frame flashes for new Units when added Knowledge window Unit frame UI ref Boatloads of unit related UI tweaks and improvements
6 Years Ago
stick pile vertex colour setup
6 Years Ago
sticks
6 Years Ago
sticks again
6 Years Ago
Exposed ItemView collision detection mode and set it to Discrete
6 Years Ago
stick pile interaction positions
6 Years Ago
disabled destroy on deplete on stick pile
6 Years Ago
stick pile model
6 Years Ago
Added experimental option to spawn dispensables on the ground instead of ejecting them from the dispenser to try to improve physics performance. Added stick pile resource and disabled sticks dropping from trees.
6 Years Ago
fixed silly mistake with code and rebuild assets for stick collision
6 Years Ago
missed a file from last checkin
6 Years Ago
sticks have lods code for generating items turns off collision for meshes the lod meshes not named lod0
6 Years Ago
Sesnes system bugfix from pal
6 Years Ago
reverted stick spawner removal
6 Years Ago
Job system experiments
6 Years Ago
temporary removal of stick auto dispensing to see how it effects perf on a build, will revert very soon
6 Years Ago
Moved time/phys config out of game options data and into the main config asset (no longer saved with player exposed options)
6 Years Ago
Increased sleep and bounce thresholds
6 Years Ago
Disabled building view decals
6 Years Ago
Settings
6 Years Ago
Exposed fixed time step values per gamespeed to config data
6 Years Ago
Apparently some data
6 Years Ago
Save
6 Years Ago
Growable component cleanup
6 Years Ago
Fixed normalized values for skills and attributes being shite
6 Years Ago
Save
6 Years Ago
Tooltips no longer timeout-autohide Radial menu no longer shows interactions for unit items or attachments (testing UX)
6 Years Ago
Disabled IK look in Actions.FaceTarget (causing errors in build)
6 Years Ago
Fixed error in UnitFrame.Unassign when no effectList is specified
6 Years Ago
Fixed building dirt decal orientation
6 Years Ago
Scenes
6 Years Ago
Various UI
6 Years Ago
field assets (not functional or unlockable)
6 Years Ago
unsuccessfully trying to make stockpile on shaman station work
6 Years Ago
trying to make hunting station and shaman station stockpiles work
6 Years Ago
shaman building
6 Years Ago
Added alpha test + cutoff to decal std shader