repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Removed DynamicDecals, replaced with basic impl based on amplify stuff (WIP)
6 Years Ago
Fixed potential NRE in UnitStatusUtility.GetHostility
6 Years Ago
UI bits
6 Years Ago
Added AI for raids that attempt to steal your food instead of attacking you. Raids now have a duration. Raids target a Settlement. Units raiding you are now considered hostile. Various Conditions and Selectors related to Settlements and Raids.
6 Years Ago
Various UI
6 Years Ago
Reverted a thing
6 Years Ago
Fixes
6 Years Ago
Game events can limit max concurrent instances Game events defs can override ShouldEnd method (returns true by default so events will end on the first tick) Selected building + inspection widget Various UI
6 Years Ago
hunting station
6 Years Ago
hunting station wip
6 Years Ago
building upgrade icons (placeholder)
6 Years Ago
more
6 Years Ago
More SFX added
6 Years Ago
Settlement level up now only shows you unlocks that are unlocked by levelling up the settlement
6 Years Ago
UI cleanup, removed a bunch of old widgets and refactored selected unit widget class
6 Years Ago
Fixed testbox_nospawns spawning
6 Years Ago
Moved BaseScale to Aging component. made it actually be applied to units. made rats smaller.
6 Years Ago
CopySteamFilesTest
6 Years Ago
Disabled cooking on stick AI for now Various UI
6 Years Ago
made dead peoples eyes larger so you can see them
6 Years Ago
TimedButton fix Role selection popup confirmation closes on accept
6 Years Ago
Fix UIListElement not showing
6 Years Ago
Fixed NRE when quitting to menu
6 Years Ago
TimeButton invokes after time, doesnt require mouse up Removed extra role assignment confirmation
6 Years Ago
Various UI Fixed potential NRE in Roles.OnPrimaryGoalPlanCompleted callback
6 Years Ago
More selecting fixes
6 Years Ago
Fixed clicking a unit while you have more than one unit selected not selecting just that one unit.
6 Years Ago
Removed Sleep In Building Goal Plan
6 Years Ago
If settlement leader leaves or dies show the UI. Set Leader rank on the settlement leader (this should prevent them from leaving)
6 Years Ago
TMP styles
6 Years Ago
Fixed massive GC spike caused by SettlementInfoWidget.Assign being called every frame
6 Years Ago
Default PlayerCamera.HasFocus to true (should fix initial focus bug on steam build) UI widget state event fixes, (fixed overlapping building widget) Added TimedButton component, for click & hold buttons
6 Years Ago
InCombat flag early exit on UnitIsBeingAttacked condition
6 Years Ago
IsBeingAttackedBy now returns false if the attacker is dead, disabled or sleeping
6 Years Ago
added navmeshpath status to debugpanel navigation
6 Years Ago
Grass Roof as default upgrade on huts
6 Years Ago
Fixed buggy building status indicator UI Fixed building UI and settlement inspector overlap Removed homeless overlay icons (will show up as an effect) Fixed a bug in BaseAnimatedUIObject.Hide and Show methods that meant some UI elements not being properly reset
6 Years Ago
Fixed Settlement.HasRequiredLevel
6 Years Ago
UI bits Fucked off static AI events
6 Years Ago
Testing tree and bush impostors
6 Years Ago
We now calculate a cap modifier that's the total of all the active needs to ensure that needs act as a mood penalty. Various fixes to needs stuff.
6 Years Ago
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6 Years Ago
Compile fix + stat manipulators for settlement needs.
6 Years Ago
UI bits StatManipulator pooling
6 Years Ago
Let's make the mood drain negative...
6 Years Ago
Implemented Need mood drain as a stat manipulator with a maximum amount of possible drain instead of infinite drain. Currently only working for individual Unit Needs.
6 Years Ago
UI
6 Years Ago
6 Years Ago
UI
6 Years Ago
UI