repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Settlement inhabitants UI WIP
6 Years Ago
Fixed fucked up prefab
6 Years Ago
Save
6 Years Ago
more sfx sorting
6 Years Ago
Various stat icons
6 Years Ago
Save
6 Years Ago
Crafting, build and research UI consistency
6 Years Ago
Fixed NRE in Settlement.Load
6 Years Ago
Fixed building placement widget showing when not in placement mode Building placement hides inspector windows Stat bar styling, colors
6 Years Ago
Stat bars styling
6 Years Ago
Save
6 Years Ago
More UI Jenkinsfile for Unity 2018.1.5f1
6 Years Ago
UI
6 Years Ago
NRE fix
6 Years Ago
UI
6 Years Ago
UI
7 Years Ago
Jobs no longer allocated by % per settlement, instead just bools in the Unit.Roles component Various UI
7 Years Ago
UI
7 Years Ago
UI fixes
7 Years Ago
Added method to destroy the appropriate amount of food in Supplies to pay for levelling up until we make the AI for this. It is now impossible to level up if you haven't met all your Settlement's needs. Cleanup of old levelling up conditions. Progress bar on settlement widget now shows stored food instead of conditions met.
7 Years Ago
ASE, UI, etc
7 Years Ago
Added UpgradeDefinitions to allow for easier handling of unlocking building upgrades through unlocks. Added required food values to settlement levels. Misc progression data. Fixed it being impossible to level up a settlement if the level has no requirements.
7 Years Ago
DataBrowser and AssetMenu grouping functions for needs and unlocks
7 Years Ago
UI save
7 Years Ago
Research UI NRE fix
7 Years Ago
Revert testbox
7 Years Ago
Save
7 Years Ago
Save
7 Years Ago
Tooltip arrows
7 Years Ago
Updated ASE UI design Remove redundant role def on UnlockDefinition
7 Years Ago
Enabled ResearchStation component on Hunting Station
7 Years Ago
Updated unlock data to reflect the new tech tree. Unlocks are now sorted by settlement level in the data browser. ProgressionGraph OnValidate to remove nodes with null unlocks.
7 Years Ago
Settlement level up requires all settlement needs to be fulfilled
7 Years Ago
Removed Settlement Happiness Re-enabled "form own group" AI in Human - Joining Settlements
7 Years Ago
Effect text validation
7 Years Ago
People should now switch an item to the other hand if trying to free up a hand with an item they can't stow. Role XP tweaks.
7 Years Ago
Effects use NotificationTextData (consistent with needs and general activity generation, enabling support for collated text templates)
7 Years Ago
Contextual role assignment UI, popup Fixed building addon button tooltip lingering after click
7 Years Ago
BEF-283: Building requirements for levelling up a settlement don't require the building to be constructed
7 Years Ago
Building ownership assignment UI actually works
7 Years Ago
Fixed NRE when removing comments in the AI Designer. Fixed comment nodes not being removed from the module. Eating on stick AI moved into the Food goal instead of competing with it. Various AI other data tidy up and tweaks.
7 Years Ago
Units no longer clear combat target when target is outside of aggro range, only when they can't be perceived (fixes BEF-282). Added option to skip a behaviour chain element if it fails (needs a bit more testing). Target filtering data for cooking on spit.
7 Years Ago
UI prefabs
7 Years Ago
UI
7 Years Ago
Fixed UI icon color
7 Years Ago
Target/Contextual role assignment UI boilerplate Building ownership assignment UI improvements
7 Years Ago
Fixed settlement creation not showing leader bonuses until you switch the leader. Put basic tools with the craftsman unlock. WIP content to progress to level 3
7 Years Ago
merge from branch
7 Years Ago
Joining Settlements AI now only installed when we're trying to join a settlement.
7 Years Ago
Tweaked some target filtering on eating on stick AI. Cleaned up and hopefully fixed AI on people who left the tribe.