1,872 Commits over 1,157 Days - 0.07cph!
Updated shield to work in game
Lion-El running forehand & backhand
fixed barrier ends and barrier sparks anim controllers for the forcefield
added opacity sliders to forcefield shaders, added in, idle and out anims to forcefield and forcefield sparks controllers
Switched to Async loading for main scene
Added loading ball
Fixed the celeb cam rendertarget size
Lion-El special move & events
added forcefield collision component to forcefield shader
experimenting with adding a slight pull to the ball when moving towards racket
updated forcefield_glow shader to work on xbox one and ps4
Added Elvis selection anim
Hooked up Elvis animator to use anim on selection
tweaked forcefield shader to input blend texture
removed ball collision from water plane. Added new court collision. Added new forcefield
Character material adjustments. Increased shadow intensity in frontend lights.
Added delay to serve bar visibility
Can now transition out of serve early - anim controller dependant
Stopped player moving through net
Updated code for showing Mavis Racket
Added hit tags to Mavis anim controller
Updated logos
removed unused prefab
Added run tag to controllers
Exposed accel values and ability to switch between code driven and anim driven translations in config script
Character material balance, FE and in-game. Reduced
Remove shield at start of next point
Added extra UI camera, switched transition
Added soundcache to front end
Improved two player selection
Can now lock off characters
Improved camera movement
Changed test court camera cull settings
Award bonus for powerful shots
Toned down default max ball power
Added simple sound manager and some effects for when powerup is randomising
Lion-El forehand dive & events
Latest shield changes - now above net, needs 3 hits to break
Switched shader on jetpack smoke material
Character Select Camera prefab added
Updated front end char select
Changed camera cull and toned down screen shake on rockfall in WW
Setup up the right hand celeb player to have its own camera
Added keyframe in shield anim
Fix for shield special override
Started reworking shield effect, can now take multiple hits
Added Lion-El character selected anim
Added trigger & hooked up animator to play anim on selection