1,872 Commits over 1,157 Days - 0.07cph!
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created second wild west camera for orbitting rocks and set them to cloud layer. Added balls building and balls_anim to courtcontroller setting that hides them down court.
added Dylan's new sparks particles (new new particles). changed material on prefab rocks. Changed lighting. Added breaking rocks animations and drill spaceship flyby anims. Tweaked texture and material colours.
Renamed and moved main game scene
set max value in player script
Added dylans sparks effect. Added new skybox, lighting and animated parts to wild west scene. Changed material colours, added clouds, tweaked orbitting rocks.
Refactored shot selector, removed almost duplicate struct
Tagged hits in controller and added check in script
Fix for selecting incorrect backhand
tweaked lighting on wild west court, tweaked sunshafts and bloom. adding colour to materials
added new props, anims and materials to wild west scene, starting on lighting
Updated shot selection
Removed Marmoset
Moved running hit backhand event
Updated Igor controller
Updated Mavis flying anims
added new wild west geometry to unity. setting up new materials and lighting
tweaked skybox colour, updating lightmap materials
Added variable speed runs for hit->run mechanic
set all standard materials in wild west env to specular setup. removed emission from shaderforge shaders that aren't self-lit, and set to deferred
added dylan's explosion to unity
tweaked glass plane in cloud city court to reflect players correctly
re-added clouds, added incidental animations, tweaked lighting
re-added clouds to cloud city env
Added new clouds to cloud city scene with shaders and materials. Changed skybox lighting.
changed skybox to look more like concept, tweaked lighting and cloud colours. Added fogging. Made deuce scrolling ring smaller, added incidental animations. Tomorrow need to make new clouds
added new changes to inner platform and platform shader (still need to fix led texture or remove it) and tweaks to fogging values
added glass court to cloud city and set up reflection. added backfacing to court around glass area, tweaked texturing
Quadautom materials changes.
Quadautoms materials, textures and placeholder meshes.
added new lighting changes to cloud city. Tweaked skybox and skybox animation. Added forcefield dome with clipping.; Added new wind gusts.
added cloud city backgrounds to cloud rotator, bought in wip foreground clouds, new court lighting, tweaked floating city colour
experimenting with new Igor running hits
added wip leaves particles to cloud city
added engines to cloud city court, added dylans new wind gust effects (wip). removed emission from all unnecessary objects, added new lights to scene and set up layers (wip)
Switched an effect to use the effect manager and recycler
TENN-15 running forehand & backhand
tweaked all cloud city default shaders to be specular setup. Added skybox cloud ring, removed old clouds. Need to still remove emission from some elements. Added same bloom and ao settings as swamp court
Added smoke when pushed back
Increased pushback on rock ball hit
added swamp moss to swamp court