branchdeuce/maincancel

1,872 Commits over 1,157 Days - 0.07cph!

10 Years Ago
Ability to flip the middle part of CC court - no collision yet
10 Years Ago
Two player support, new front end enabled, ball power changes
10 Years Ago
re-added ring rotator scripts to cloud city rings
10 Years Ago
tweaked cloud city court and court dirt maps, made court_wear shader work on cloud city. tweaked dirt value on wild west
10 Years Ago
flipped court wear in u and v axis
10 Years Ago
AI tweeks, enabled special moves, fixed smash
10 Years Ago
Camera changes - near clip change on sky court, DOF change on both courts
10 Years Ago
rotated inner ring so the join isnt in the middle
10 Years Ago
added cloud_city shaders to inner_ring, wires and metal_2 commented out alpha_clipping shader component as it seems to be broken with shaderforge? clipped areas appear bright green.
10 Years Ago
fixed ww court dirt and court main textures to remove erroneous court line on tramlines
10 Years Ago
Removed file
10 Years Ago
DOF changes for camera
10 Years Ago
Fixed collision on trainer alt character
10 Years Ago
Added animation for warning marker and lob marker
10 Years Ago
Added Y and Back buttons to Unity input controller setup, fixed camera direction issue
10 Years Ago
Added a point to play camera celebrations, static for now as the cameras are likely to be animated. Added camera shake on anim event. Can now exit celebrate anim state without transition. Added ape lose to controller.
10 Years Ago
Can cycle through characters and courts
10 Years Ago
New screen cover transition
10 Years Ago
Added a new scene for the demo
10 Years Ago
Beta 21 changes, UI score bars can be hidden
10 Years Ago
Fixed camerapath issues
10 Years Ago
Latest main scene
10 Years Ago
Updated UI sets / games indicators
10 Years Ago
Ball mechanic changes - Topspin and slice fixed
10 Years Ago
re-exported cloud city court with dust mask map channel set to 1 and added that to shader
10 Years Ago
tweaked lighting values on metal shaders on cloud city
10 Years Ago
split rings in to 4 segements and added new rotation, changed rotation script to add Y axis rotation, tweaked smoothing groups and shader on rings
10 Years Ago
tweaked net shader
10 Years Ago
Character renders from Toolbag for Mondays review.
10 Years Ago
cleaned up skybox texture
10 Years Ago
Added 1st pass Ape taunt anim
10 Years Ago
created court main and ring shader with colour control, need to add vertex alpha component
10 Years Ago
added lighting gradient colours to court controller for cloud city
10 Years Ago
Removed the preview camera - this will now share the same camera as gameplay
10 Years Ago
Updated powerbars, removed old UI, added light to game scene that can be set to the sun property in additive scenes
10 Years Ago
Added WIP ape taunt anim (source)
10 Years Ago
samed psd
10 Years Ago
fixed super glowy net, set to 0.75 on emission on shader
10 Years Ago
added court wear shader to cloud city court (needs setting up ian?) tweaked material on other metals changed light names in both wild west and cloud city courts both to "scene_light"
10 Years Ago
set ring rotation to be more gyroscopic
10 Years Ago
tweaked sunshafts and bloom settings to be brighter and more yellow
10 Years Ago
tweaked cloud city gradient colours, smoothed outer ring.. made alpha on it more opaque. coloured middle ring more
10 Years Ago
Removed banner, show game wins
10 Years Ago
Updated score panels
10 Years Ago
removed ball from cloud scene
10 Years Ago
set ball colours and ball trail colour on cloud city scene
10 Years Ago
tweaked cloud city gradient colours, added new wip skybox
10 Years Ago
Modified ball trail, court controller can now set ball colour per scene
10 Years Ago
Rendersettings can be stored in court controller prefab and restored when loading a scene as additive
10 Years Ago
Changed default ball size and trail, switched to new ball mesh, changed spline type for ball movement, added ball initial velocity