1,872 Commits over 1,157 Days - 0.07cph!
Ability to flip the middle part of CC court - no collision yet
Two player support, new front end enabled, ball power changes
re-added ring rotator scripts to cloud city rings
tweaked cloud city court and court dirt maps, made court_wear shader work on cloud city. tweaked dirt value on wild west
flipped court wear in u and v axis
AI tweeks, enabled special moves, fixed smash
Camera changes - near clip change on sky court, DOF change on both courts
rotated inner ring so the join isnt in the middle
added cloud_city shaders to inner_ring, wires and metal_2
commented out alpha_clipping shader component as it seems to be broken with shaderforge? clipped areas appear bright green.
fixed ww court dirt and court main textures to remove erroneous court line on tramlines
Fixed collision on trainer alt character
Added animation for warning marker and lob marker
Added Y and Back buttons to Unity input controller setup, fixed camera direction issue
Added a point to play camera celebrations, static for now as the cameras are likely to be animated. Added camera shake on anim event. Can now exit celebrate anim state without transition. Added ape lose to controller.
Can cycle through characters and courts
New screen cover transition
Added a new scene for the demo
Beta 21 changes, UI score bars can be hidden
Updated UI sets / games indicators
Ball mechanic changes - Topspin and slice fixed
re-exported cloud city court with dust mask map channel set to 1 and added that to shader
tweaked lighting values on metal shaders on cloud city
split rings in to 4 segements and added new rotation, changed rotation script to add Y axis rotation, tweaked smoothing groups and shader on rings
Character renders from Toolbag for Mondays review.
cleaned up skybox texture
Added 1st pass Ape taunt anim
created court main and ring shader with colour control, need to add vertex alpha component
added lighting gradient colours to court controller for cloud city
Removed the preview camera - this will now share the same camera as gameplay
Updated powerbars, removed old UI, added light to game scene that can be set to the sun property in additive scenes
Added WIP ape taunt anim (source)
fixed super glowy net, set to 0.75 on emission on shader
added court wear shader to cloud city court (needs setting up ian?) tweaked material on other metals
changed light names in both wild west and cloud city courts both to "scene_light"
set ring rotation to be more gyroscopic
tweaked sunshafts and bloom settings to be brighter and more yellow
tweaked cloud city gradient colours, smoothed outer ring.. made alpha on it more opaque. coloured middle ring more
Removed banner, show game wins
removed ball from cloud scene
set ball colours and ball trail colour on cloud city scene
tweaked cloud city gradient colours, added new wip skybox
Modified ball trail, court controller can now set ball colour per scene
Rendersettings can be stored in court controller prefab and restored when loading a scene as additive
Changed default ball size and trail, switched to new ball mesh, changed spline type for ball movement, added ball initial velocity