1,872 Commits over 1,157 Days - 0.07cph!
Updated Trainer_backhand_volley_stretch & anim event position
Made Elvis runs slightly more responsive
Made serve idle loop for elvis, switched serveBounce to a trigger, wired up Elvis serve idle
New screen transitions started
unwrapped inner ring, finished outer, 75% textured on inner
Added anim event to body backhand volley and added animation to controller - Renamed clip - added bits of new UI
removed sin wave time on court grass, allowing dust mask image to affect alpha
Updated shot table for improved forehand volley
Added initial WIP Ape serve idle (source)
Updated WW scene, added amplify motion and spline stuff
polished outer ring (adam), unwrapping inner ring
renamed court_wear node in main grass shader to dust_mask
tweaked alpha on metal grating. created outer ring mesh, unwrapped and texture. fixed water material
moved grass_1 material to correct folder
Made Trainer volley_stand same length as body & stretch anims
Updated Trainer_forehand_volley_stand hit frame to match body & stretch volleys
Updated anim event & clip length
Updated Trainer_forehand_volley_stretch_med.fbx now merging issues resolved
Made Trainer_forehand_volley_stretch_med 'stretch' further (source)
Updated metafiles for volley
Updated Ape run intro /loop/outro & .meta
Switched back to using state machine transitions for volley shot, now has extra transition from run outro to volley
Updated .meta clip info for run south east
More work on volley shots - moved most of string compares for state changes and state queries to hashtables. Experimenting with forcing shots animations to play immediately
Worked into run south east intro & outro
unwrapping court and rings
Updated prefabs with hash ID scripts
Made the anim hashes and external script
moved elements to correct postion around 0
added clips to ring_1, bolts and railings to main play area, working on outer ring
Added special ball state for volley shots
Can now only volley the ball if it hasn't bounced and is within a zone near the net
Worked into Run north intro & outro, changes to main loop (source)
finished inner_court modelling and added first outer ring
Worked into run west intro & outro, updated .meta
Ball Trail colour comes from the court controller so can be changed per court
Updates to dive system, can now dive from standing rather than just running state. Can alter racket collision per shot.
Worked into run east intro & outro
Can now slide slightly if almost in range to start hit, looks better than running very small amount. Removed hard coded timing values for anim compression
Worked into run south intro & outro
added outter ring and main court mesh to floating platform greybox
Tweaks to forehand stand anim
cut in geometry for court and first ring of floating platform
FBX test export to check scale in-game.
Added more translation to forehand dive