1,872 Commits over 1,157 Days - 0.07cph!
updates to Ape forehand_stand
Added Ape run south & south east
Added 1st pass forehand & backhand volleys
added net pillars with texture and moving parts. added reverse side to net, temporary texture on net
Added animation events to turn off racket trails, added trail to elvis racket
Added a replay camera, bit more work on the replay system
Removed old replay system, added support for players, ball and effects
Experimenting with trail system
added new work-in-progress net to wild west level. Added final textured cacti. Added grass shader to court that works dynamically with dirt_map
tweaked lighting in wild west unity scene, added spikes to cactus and 50% on texture
More WIP on replay system - now a manager to hold all effect events
tweaked ambient light and other material colours to make scene look less orange and more natural
brightened up rock lightmaps (switched to add instead of multiply to try to make the blues less green), darkened main light intensity from 0.5 to 0.4. Added sinwave timer back on to court to art-test
Added minium / max scale for generated rocks
New char02 fbx export to source and art database. Texture compression check. Material tweaks.
WIP on replay system for effects
added detail to court textures
made light slightly brigher, darkened wood textures slightly (set to grey)
set court_wear.tga to black (this is the tga that is dynamically changed in code)
added new court shader with dirt and metal (clean) varients, with splatmap to blend between the two
rexported wild west environment with court unwrapped and temp texture, fixed bad vert on grating, added court texture psd
Modified best shot selection, now checks whether can move in time, previously just ignored this value!
Optimised mesh. Texture tweak. Marmoset material added to char02 in animViewer scene. Lighting tweak.
Added second character to anim viewer and fixed hit reach param not getting set
re-committed project settings
removed old jail_lights material
moved all wild-west specific meshes, materials, textures and shaders to wildwest folder in unity. deleted some old files
Character 2, Mavis, source and game assets.
Can now change gamespeed in debug settings
Correctly assigned rackets for players, moved prefabs, fixed racket name error
Removed old character prefab, added prop bone transform to script to deal with different bone names. Made controller set players for gameplay camera
Added 1st pass Ape run intro/outros for E/S/W
Modifications to the shot table, can now display anim time in viewer
brightend up rock lightmaps
Added backhand to controller, Switched off AI dropshot
Added Ape backhand anim & meta data
added orbiting rocks to skybox, added new skybox (temp texture) and sun to skybox. Removed old stuff in unity doc including old building and props
Built new ape prefab, assigned shot table and started to build new animation controller
added temp skybox and fogging
Updated rock generator and added some initial rock prefabs
Added Ape backhand anim source file
brightened up bank vault texture, starting to cut in centre court mesh
added test skybox, tweaked sunshafts, removed grill areas behind each player position and extended court plane. set up basic metalness property on metal materials.
Wired up elvis forehand in the controller