1,872 Commits over 1,157 Days - 0.07cph!
Char03_TENNIS wip Maya scene.
Re-introduced x trans to backhand dive anim
Updated win 02 source anim & exported fbx
Updated character tables for dives
tweaked camera 2 flightpath so it doesn't clip through building
added missing material 8 and brightened up rock lightmaps
deleted meshes folder from wildwest folder
added animated satelite dishes and big rotating tennis ball, re-created material 8 when importing updated buildings, re-assigned bad texture paths
Added Camera Path to the test scene
added more floating on off signs and added light flicker shader
Dropping rocks now cause knockback
Updated Ape match win anim
added floating stop sign that turns off and on
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size
Moved hit point in serve, added method to set hit position effect
Committing initial win02 source anim
removed erroneous materials folder in meshes folder
Added knockback to anim controller, added a camera reset to anim viewer, elvis gets a rigid body and collider
added 5 minecarts to splinepath 1
set path deform to unity, instead of mega
added splines with mega path deform
removed old test track, added rail tracks 1 and 2 with splines inside for each, added minecart_yellow 1-5 variations to sit on splines.
Re-exported backhand body shot without motion bone translation
added amplify color lut preset to wildwest textures folder and applied to camera script
added yellow minecart models to unity scene, added amplify colour script to camera
Refactored shot table - now has a character config
Anim viewer reports distance moved in animation
Updates to dive anim source files ( less x trans after hitting the ball)
AnimationTester script can drive motion, resets to original position on idle
Switched rock mesh, skipped playback of replay events if before replay start time
Updated dive anims ( less trans x after hitting ball) & added anim events to .metas
Dives now viewable in the anim viewer
modelled and unwrapped 2nd minecart, updated beta 18 and new shaderforge
Updated smash start pose & transition into loop
Added serve walk to anim controller, made walks loop
Added backhand dive & meta data
Updated support for controller triggers, switched to ape serve idle
updated serve & serve walk anims & meta data
Switched back to inbuilt deferred shader for beta 18
Added temporary effect when running, more work on the replay system
Fixed exit state for serve