branchdeuce/maincancel

1,872 Commits over 1,157 Days - 0.07cph!

10 Years Ago
Char03_TENNIS wip Maya scene.
10 Years Ago
Re-introduced x trans to backhand dive anim
10 Years Ago
Updated win 02 source anim & exported fbx
10 Years Ago
Updated character tables for dives
10 Years Ago
tweaked camera 2 flightpath so it doesn't clip through building
10 Years Ago
added missing material 8 and brightened up rock lightmaps
10 Years Ago
10 Years Ago
deleted meshes folder from wildwest folder
10 Years Ago
added animated satelite dishes and big rotating tennis ball, re-created material 8 when importing updated buildings, re-assigned bad texture paths
10 Years Ago
re-exported fbx's
10 Years Ago
Added Camera Path to the test scene
10 Years Ago
added more floating on off signs and added light flicker shader
10 Years Ago
latest anim scene
10 Years Ago
Rock updates
10 Years Ago
Updated ape controller
10 Years Ago
Dropping rocks now cause knockback
10 Years Ago
Updated Ape match win anim
10 Years Ago
added floating stop sign that turns off and on
10 Years Ago
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size
10 Years Ago
Moved hit point in serve, added method to set hit position effect
10 Years Ago
Committing initial win02 source anim
10 Years Ago
removed erroneous materials folder in meshes folder
10 Years Ago
added rail_2 with carts
10 Years Ago
Added knockback to anim controller, added a camera reset to anim viewer, elvis gets a rigid body and collider
10 Years Ago
added 5 minecarts to splinepath 1
10 Years Ago
Added Ape win01
10 Years Ago
set path deform to unity, instead of mega
10 Years Ago
added splines with mega path deform
10 Years Ago
removed old test track, added rail tracks 1 and 2 with splines inside for each, added minecart_yellow 1-5 variations to sit on splines.
10 Years Ago
Re-exported backhand body shot without motion bone translation
10 Years Ago
added amplify color lut preset to wildwest textures folder and applied to camera script
10 Years Ago
added yellow minecart models to unity scene, added amplify colour script to camera
10 Years Ago
Refactored shot table - now has a character config
10 Years Ago
Added Ape death anim
10 Years Ago
Anim viewer reports distance moved in animation
10 Years Ago
Updates to source anims
10 Years Ago
Updates to dive anim source files ( less x trans after hitting the ball)
10 Years Ago
AnimationTester script can drive motion, resets to original position on idle
10 Years Ago
Switched rock mesh, skipped playback of replay events if before replay start time
10 Years Ago
Updated dive anims ( less trans x after hitting ball) & added anim events to .metas
10 Years Ago
Dives now viewable in the anim viewer
10 Years Ago
modelled and unwrapped 2nd minecart, updated beta 18 and new shaderforge
10 Years Ago
Updated smash start pose & transition into loop
10 Years Ago
Added serve walk to anim controller, made walks loop
10 Years Ago
Added backhand dive & meta data
10 Years Ago
Updated support for controller triggers, switched to ape serve idle
10 Years Ago
updated serve & serve walk anims & meta data
10 Years Ago
Switched back to inbuilt deferred shader for beta 18
10 Years Ago
Added temporary effect when running, more work on the replay system
10 Years Ago
Fixed exit state for serve