1,872 Commits over 1,157 Days - 0.07cph!
Fixed swamp court light culling
Fixed xbox shader
Ambient sound now played after loading
Remove steam manager on console
Updated lava water
tweaked flower and sun anims for temple court, tweaked grass shader colour
Added materials and textures for Char11 Dreadora and skeletons. Frontend version as well.
Switched materials in prefab
Created FrontEnd materials for Owl and Cowboy. Un-hid Emission from shader. Changed shader for TENN's racket alpha.
Added emission slot to character shader. Added emission textures to where needed (cowboy). Tweaked values across selectable characters.
Updated character prefabs
added eclipse controller to temple scene and set up camera and materials on it
removed unused eclipse materials for temple court.
added global eclipse variable to all temple SF shaders
Added amplify color blend and prefab
Updated eclipse controller - now lerps colours correctly
Owl - Updated forehand stand, changed events
removed erroneous temple animation files
added new anims for eclipse mode
added particle effects, lights and flower for eclipse mode
Updated owl config and anim controller
First pass at dojo court ambience
Foot scuff sounds for Igor & Lion-El's dust slides
creating eclipse mode for temple court. created new amplify colour setting, tweaked lighting, created all new eclipse materials and applied to scene (so it'll look weird at the moment). Working on animations and meshes for eclipse mode.
removed unused materials from temple court.
Put back code removed from merge
Fixed sound length issue
merge from main/sound-initial-implementation
Fixed options visibility issue
Cowboy - Added win & lose anim
changed lighting to be less contrasty, changed lighting position and height, added new court lights, working on eclipse mode, added eclipse modifier to temple shaders. rebaked lightmap..
Enabled options menu mid game
Updated pause, removed old textures
deleted temple meshes folder
baked out new lightmaps, re-exported temple stairs with emissive materials fixed
Fixed reflection probes / HUD on xbox
Updated metas
Tweaked options
Owl forehand & backhand stand 'hold' anims +.meta
Igor forehand & backhand stand 'hold' anims +.meta
deleted meshes materials folder
added eggs and big leaves to temple court
animated big leaves
added leaf particles to temple court
added eyes to temple court
rebaked lightmap
Fixed frontend font issue
Updated runs in controller