1,872 Commits over 1,157 Days - 0.07cph!
re-imported koinobori and cleaned up animation and prefabs. added new test court walls, sand and wooden elements. tweaked lighting, working on combining elements
Unlocked stuff editor only
Added keyboard overlay
Fixed keyboard controls
Locked off courts / characters
Switched off teleport
Added TENN15 racket controller
Cowboy racket animator
Lion-El - Serve walk updates ( travels further)
Elvis - Serve walk updates ( travels further)
Updated all serve based anims to hold scaled up ball correctly
Simplified the pause menu code
delected unused files
Added camera snapshot and updated racket prefab layers
Igor - Improved serve walk ( travels further), fixed ball intersecting racket on all serve anims
Owl - Fixed hand flipping on forehand anim
Flipped selection colours
Added feedback / website buttons
Switched court select to use uGUI
Updated character select to use new input
TENN-15 - smash anims + clips
Owl - improved serve walks ( translates further, added outros & hooked up to player controller)
Reset controller on main menu entry
Updated input module to handle multiple selected items
Elvis - forehand dive ( transX can be scaled f8-18 )
backhand dive ( transX can be scaled f9-19 )
Mavis - fixed issues with smash anims
Started adding mouse driven front end
Updated Owl controller - now has multi height smash and can transition from hit to run
Owl controller has smash blends
Special meter sounds
Ingame text notification sounds ("great serve", etc)
Footsteps, bodyfalls, and racket sounds for Igor
Wing flap sounds for Owl
Improved footscuff sounds
Updated LionEL controller - copied Igor shot stats and implemented new smash
added shadowmeshes to ww scene, changed quality settings to high
Added remaining characters to select
Updated cowboy HUD anim controller with correct face anims
Elvis - Smash main update, added smash body & stretch
Refactored racket stuff. Mavis and cowboy have their own racket scripts
Added event to serve
Unlocked courts / chars
Added Cowboy intro
set shadows on/off on to ww objects, baked out new lightmaps with AO
Cowboy - character selected anim
Mavis - smash updates
Owl - smash body, stretch anims, updates to main smash
tidied up test court water and made more like the swamp and lava water , removed many old meshes
Lion-EL - smash body & stretch anims, main smash update + .meta
halved or more many textures on swamp and dojo courts. Combined plant and tree meshes on swamp court, turned off water reflect layer for many objects, removed unused textures and lights
Added UI InputController that can use XInput
Can now disable HUD characters on idle
Enabled Mavis from frontend
Replaced config
Updated mavis controller to have multi height smash
Updated bug reporter dialog
Can now change resolution in game