1,872 Commits over 1,157 Days - 0.07cph!
added new temple_light_cookie images
Can now add an offset for each shot to pair up pass position with hit position
Fixed post build process
Turn on the debug stuff again
Disabled collision spheres in anim viewer
added roots to unity scene with normal map and lighting map
Anim viewer now includes owl
Fixed access to court friction
Special moves now trigger different ground effects
Added camera cross fade
Build post step for update file
added low poly roots to temple scene
Removed special move effect from character and set to auto destroy.
Lowered joystick deadzone amount
Added decay on run acceleration
Fixed charged shot for owl
Fixed LionEL anim metas
Rebuild LionEL prefab
Re-exported Lion-El anim set & character fbx, updated .metas
added light cookie animation script to light and cookie textures. modified temple court stones texture and changed court lines to metallic. added new court net lights. added some test roots
p4 Updates
Fixed resolution issue
Fixed right hand HUD character offset
Added Owl portrait
Deleted some old UI
Added mavis body / stretch anims back in
Fixed dropping rocks when paused
Updated specials to work on correct special power amounts
Moved update file
Specials now triggered with L2, R2 and combo
Y triggers focus
added new temple grass shader that lightmaps grass_mesh texture on to it so it blends better with grass_mesh
texturing court grass (and grabbing latest)
code change to Mavis config file
Mavis flying anims - final batch
Added temp special bar effects
Added ticker to front end
added grass mesh to temple court, texturing
Mavis flying anims - batch 2
Push back time, dist and slide rate now pulled in from config file
Put the Z distance check back in
Can now alter push back time / distance / speed
Mavis flying anims - batch 1
Temp increased slide dist
Simplified shot selection
adding proper court grass to temple court. added cracked stones, working in red foliage
adding broken and cracked stones to temple court
Mavis flying backhand stand
Removed Mavis forehand blends
Mavis flying run north/south & ready
checked in emissive material
made court markings emissive. moved stone flooring apart and changing lighting to be warmer. reduced normal and smoothness on stone floors and put in some early lighting