1,872 Commits over 1,157 Days - 0.07cph!
Owl character rig file & materials for game
Batch 1 of Owl animations ( Batch 2 will contain remaining anims, clips, anim events & character)
Added keyboard controls
Switched splash screen
Switched off debug replay mode
Added death anim to lionEL controller
removed characters from scene
Reset inputs in AI States
added temple court ref, added temple court max file and start of greybox, plus unity scene setup
removed old cloud city spaceship anims and added 3 new spaceships with animations. added new cloth animation to cloud city.
added new cloud city landing lights adding cloud city cloth anims
tweaked amplify colour on cloud city to be a little more vibrant. tweaked lighting on swamp court to be a bit darker. changed lava court lava colours and depth it blends them. made pipes glow slightly red, added small flames on court lines. cut in detail to rock around net post.
LionEL can now smash
Updated scene
Added Mavis volley shots to config
Igor serve, bounce, serve walk updates (also removed clipping)
Another update for Lion-El volley stretch
added deuce indesign doc and pdf
Mavis / LionEl charge shot visual effect
Mavis can return dive shots
Updated Lion-El volley forehand stretch for better blending
Added LionEL dives to controller
changed water reflect layers on test court to make water only reflect a few objects. Tweaking lighting intensity and direciton. Lessened bloom slightly
added new collision to all courts.
Build date in front end and send in feedback report
Added HUD offset
Fixed loop for ready face
Fixed sound pitch issue
Lion-El portrait anims
Updates to serve
added new net to lava court. added new 4 piece collision, (2 floor 2 walls), tweaked court surface colour to be more distinctive. added dylans new effects
Fixed player intros - added mavis intro
Fixed LionEL racket offset and updated config
Unlocked LionEL
Greyed out unselectable characters
Changed analytics: Shader level / GPU device
Added "help us" text and steam ID collection to reporter