1,877 Commits over 1,157 Days - 0.07cph!
Added Mavis dives, clips & events
Changed collision layer in CC court
Fixed bug in collision check for splat effect
Updated skinning on character meshes
Final game mesh, including blendshapes, and textures for char06 Princess Snu-Tee.
Latest iteration of JF character shader.
Char06 game source textures and materials using JF character shader.
Blendshape and face and body adjust ZTool.
Reclipped dive, added event for racket swing, updated controller
Mavis death anim (no giphy required Tom)
Changed dive states slightly for mavis / igor characters, added forehand dive for mavis
Corrected config table and fixed issue with out of range dive index
WIP Mavis forehand volleys
Updated backhand dive meta and controller
Added support for left racket position in game and viewer
Added backhand dive to config
Added Mavis forehand volleys & .meta
Switched volleys to spline system
Assigned JF character shader to characters and prefabs.
Added materials to rackets.
Added skybox to anim viewer scene, adjusted lighting to reflect current settings.
Temporarily switched ground plan back on for collision
created swamp fish bone head and started to unwrap
added howie's concpet to reference folder
Added Mavis backhand volleys & events
Locked off special for AI when not available, can no longer attempt special when meter not full, added temp sound effect to warn player
Removed racket from Igor prefab
Further work on Frontend UI
textured and exported fish skull to swamp court env, set up material.
Added UI overlays for end points
Disabled overlays (for now)
added torch animation controllers to swamp court to make lights flicker
created swamp_fish_bones 1 and 2, unwrapped and baked lighting
added fish bones 1 and 2 with materials to unity scene, textured
Updated celeb window and anims
zbrush modelling swamp plants
Made all win/lose anims match & added variants
Added TENN win / lose anim controller and updated prefab
Elvis char select prefab and celeb controller
Removed characters from in game nodes, updated character select
modelled and unwrapped swamp plants
Mavis special move & events
Added Elvis special move event
Correctly adds close up player prefab
Updated character prefabs to have multiple points for positioning
Fixed closeup cam
updated frontend scene
created final two swamp plants low poly, baked lighting, created alpha parts of plants, applied base texture