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1,877 Commits over 1,157 Days - 0.07cph!

9 Years Ago
Added new character replay
9 Years Ago
changed skybox colour, added wires and changed building positions, added rocks to court, tweaked court colour, added new grating
9 Years Ago
Reworking replay system
9 Years Ago
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9 Years Ago
created second wild west camera for orbitting rocks and set them to cloud layer. Added balls building and balls_anim to courtcontroller setting that hides them down court.
9 Years Ago
added Dylan's new sparks particles (new new particles). changed material on prefab rocks. Changed lighting. Added breaking rocks animations and drill spaceship flyby anims. Tweaked texture and material colours.
9 Years Ago
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9 Years Ago
Removed unused materials
9 Years Ago
Renamed and moved main game scene
9 Years Ago
set max value in player script
9 Years Ago
Removed position check
9 Years Ago
Added dylans sparks effect. Added new skybox, lighting and animated parts to wild west scene. Changed material colours, added clouds, tweaked orbitting rocks.
9 Years Ago
Refactored shot selector, removed almost duplicate struct
9 Years Ago
Added Quadautom prefab
9 Years Ago
Tagged hits in controller and added check in script
9 Years Ago
Fix for selecting incorrect backhand
9 Years Ago
tweaked lighting on wild west court, tweaked sunshafts and bloom. adding colour to materials
9 Years Ago
added new props, anims and materials to wild west scene, starting on lighting
9 Years Ago
Updated shot selection Removed Marmoset
9 Years Ago
Moved running hit backhand event Updated Igor controller
9 Years Ago
Updated Mavis flying anims
9 Years Ago
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9 Years Ago
Updated to latest XInput
9 Years Ago
added new wild west geometry to unity. setting up new materials and lighting
9 Years Ago
tweaked skybox colour, updating lightmap materials
9 Years Ago
Added variable speed runs for hit->run mechanic
9 Years Ago
set all standard materials in wild west env to specular setup. removed emission from shaderforge shaders that aren't self-lit, and set to deferred
9 Years Ago
added dylan's explosion to unity
9 Years Ago
tweaked glass plane in cloud city court to reflect players correctly
9 Years Ago
re-added clouds, added incidental animations, tweaked lighting
9 Years Ago
re-added clouds to cloud city env
9 Years Ago
Added new clouds to cloud city scene with shaders and materials. Changed skybox lighting.
9 Years Ago
Lion-El win & lose anims
9 Years Ago
changed skybox to look more like concept, tweaked lighting and cloud colours. Added fogging. Made deuce scrolling ring smaller, added incidental animations. Tomorrow need to make new clouds
9 Years Ago
added new changes to inner platform and platform shader (still need to fix led texture or remove it) and tweaks to fogging values
9 Years Ago
added glass court to cloud city and set up reflection. added backfacing to court around glass area, tweaked texturing
9 Years Ago
resaved unity scene
9 Years Ago
Quadautom materials changes.
9 Years Ago
Quadautoms materials, textures and placeholder meshes.
9 Years Ago
Updated run->hit code
9 Years Ago
added new lighting changes to cloud city. Tweaked skybox and skybox animation. Added forcefield dome with clipping.; Added new wind gusts.
9 Years Ago
Updated Igor controller
9 Years Ago
added cloud city backgrounds to cloud rotator, bought in wip foreground clouds, new court lighting, tweaked floating city colour
9 Years Ago
experimenting with new Igor running hits
9 Years Ago
Mines WIP
9 Years Ago
added wip leaves particles to cloud city
9 Years Ago
added engines to cloud city court, added dylans new wind gust effects (wip). removed emission from all unnecessary objects, added new lights to scene and set up layers (wip)
9 Years Ago
Switched an effect to use the effect manager and recycler
9 Years Ago
TENN-15 running forehand & backhand
9 Years Ago
tweaked all cloud city default shaders to be specular setup. Added skybox cloud ring, removed old clouds. Need to still remove emission from some elements. Added same bloom and ao settings as swamp court