1,877 Commits over 1,157 Days - 0.07cph!
Fix for shield special override
Started reworking shield effect, can now take multiple hits
Added Lion-El character selected anim
Added trigger & hooked up animator to play anim on selection
tweaked gloss on water
made new fog emit slightly less particles, made slightly more alpha-ed out
added new cartoony fog to swamp court
Switched forcefield to prefab
Adjustments to make it easier to hit rock ball special
tweaked forcefield shaders so they blend in and out better. added fade in, idle and fade out animations with controller.
Added rockball breakup effect
added new forcefield to art/props folder
Characters material balance work for FE and in-game.
Added a specific quality level for Xbox
Updated character shaders
Lion-El stuff
Updated clip range on idle
Added character select breathe
Updated character select controller to use new anim
Applied lights so appear in other scenes
Created forward render version of character shader for frontend.
Lighting and material adjustments for frontend characters.
Changed Elvis's racket material to use character shader.
Added debug special move override
Charged shot now flashes
Removed punch shot, replaced with force modifier and rock ball
Set Mavis geo to cast and recieve shadows.
Toned down ambient setting
Added frontend light setups for celeb cams
fixed water subversion issues , tweaked fog
Added new materials to character select prefabs.
Removed unused, unrigged characters
Switched frontend panels to prefabs
WIP. For Ian to add Lion-El.
Added LionEL character select prefab and added to select screen.
twaeked swamp partical system
added particle fog to swamp court scene
Updated character select prefabs
Fixed shaky ball on Igor serve
Added some temporary sound effects
Added Lion-El backhand volleys & events
Updated test scene for frontend
New frontend scene. Adjusted character shader and character materials.
added correct water normal texture
added temp texture to water normal
tweaked background trees to be a bit more visible and starting to pull in a skybox colour more for depth
changed all lights in scene to ignore celeb cam and celeb cam right
re-exported trees and background trees material to hopefully fix broken issue
re-exported broken plastic files (trees, water)