1,877 Commits over 1,157 Days - 0.07cph!
Lion-El forehand maya source file tests
pro-optimised trees and roots, rebaked vertex lighting and re-exported.
populated swamp environment with new roots and trees, and now added swamp plants
removed old materials
Character 07 assets. Working on BS and expressions.
Updated Lion-El rig & added anim template
Lion-El forehand body & stretch anims + events
Character 07 final assets. Blendshapes and all textures.
Included teeth in blendshapes and straightened limbs etc where requested.
Updated Lion-El ready anim
Added LionEL to anim viewer
Updated Metas
Started anim controller
added Dylan's 2DVFX folder to unity project
tweaked shader on swamp trees and ground. added buildings with torches to swamp court.
Dust slide effect + script
added fog and height fog to swamp court. enabled AO. Vertex lit (shadow) on the ground behind trees
Updated character select, can now start game!
Lion-El : Updated backhand stretch, exported backhand anims, added events
Removed old menu and prefabs
created high poly swamp court rib cage, low poly and unwrapping low poly
Fixed return to front end
Lion-El : updated run east
created low poly swamp court rib cage, unwrapped and textured, starting on lanterns
Can now start and play game as player 1 with second controller attached
fixed swamp court background trees to fully encircle the environment and fog properly. added proper ground fog. added ribcage to unity and set up materials. Added swamp court rotator animation and rotated environment during gameplay
made swamp court much smaller and confined so the player always sees the outside environment. repositioned trees, plants and buildings to fit new size.
Positioned rib cage in centre and animated court to move inside of confined ribcage.
Tweaked environment so it doesn't clip camera during gameplay.
Added lights for ribcage lights (not modelled yet)
Still have problem with court and court fringe materials not lighting properly, need to investigate
Updated Jetpack effect, need to link to anim event
Fixes for input manager
Moved hit power / hit boost / hit time params into config. Now each character can have different powered hits
Submitting changed items for repository change.
upgraded to new shaderforge
created additional swamp buildings for swamp scene
added lantern and set up lantern shader
tweaked court plant and court plane fringe to try to fix lighting issue
Lion-El run north east & north west anims
Removed art database from main repository
Character select supports 2 player selection
added yesterday's changes to unity. (lanterns, bottle, water)
added water ripples to swamp scene, tweaked anim play speed
Re-exported Lion-El anims & character with updated rig
Added Lion-El run anims & clips