1,877 Commits over 1,157 Days - 0.07cph!
Updated rock generator and added some initial rock prefabs
Added Ape backhand anim source file
brightened up bank vault texture, starting to cut in centre court mesh
added test skybox, tweaked sunshafts, removed grill areas behind each player position and extended court plane. set up basic metalness property on metal materials.
Wired up elvis forehand in the controller
Added 1st pass Ape forehand_stand & meta data
updated clips for Ape_run_north
re-exported buildings so that balls_lights are now 2 materials, 1 with no transparency for the sign and window, one with transparency for the ball tank and glow
Deleted checked in project files!
tweaked main rock lightmap colours
Updated Ape source anim file
added torn grating, set to alpha test - need to work out why it's not fully opaque
Moved scripts and latest scene
Added metal girders and grating across central court. Need to rough in edges still
hIerarchy change to Ape rig (to fix broken arms when character translates), anims re-exported
Added script to stop root node movement to ape character
added some temporary test asteroids for sunshafts
added sunshafts, tweaked DOF to be less severe
Tweaked lights materials and camera effects fo animviewer scene.
Changed some anim root nodes for motion and added run cycle to anim controller
Skyshop added to test project
Skyshop added to test project
Added Ape anim source files
Added Ape run north & clip meta
Mouse sensitivity changes
added metal girders and cut in mesh for grating to wild west scene
Added Marmoset skin shader to Elvis. Added Skyshop generated hdri cubemap, tweaked lighting to match in anim-viewer scene.
added updated wild west scene, added shader forge lightmapped rock shaders, tweaked light intensity and position.
Updated to latest Amplify Motion
re-esported serve with new system in place
Moved some script files, folders need a proper cleanup, added debug refill for special move meter.
added start on metal grate and scaffolding
Testing coloured shadows with deferred shader
Added Sample Assets to test project, added coloured shadow shader
cut up wooden planks a bit
added lightmaps to wild west textures folder
Adding test scene to source control
exported wild west scene to fbx
Updated anim viewer scene
Added 1st pass Ape serve anim
lengthened handle on racket
putting together court scene, added wooden boards and structures