1,877 Commits over 1,157 Days - 0.07cph!
Started adding mouse driven front end
Mavis - fixed issues with smash anims
Elvis - forehand dive ( transX can be scaled f8-18 )
backhand dive ( transX can be scaled f9-19 )
Updated input module to handle multiple selected items
Reset controller on main menu entry
TENN-15 - smash anims + clips
Owl - improved serve walks ( translates further, added outros & hooked up to player controller)
Updated character select to use new input
Switched court select to use uGUI
Added feedback / website buttons
Flipped selection colours
Igor - Improved serve walk ( travels further), fixed ball intersecting racket on all serve anims
Owl - Fixed hand flipping on forehand anim
Added camera snapshot and updated racket prefab layers
Simplified the pause menu code
delected unused files
Lion-El - Serve walk updates ( travels further)
Elvis - Serve walk updates ( travels further)
Updated all serve based anims to hold scaled up ball correctly
Added TENN15 racket controller
Cowboy racket animator
Locked off courts / characters
Switched off teleport
Added keyboard overlay
Fixed keyboard controls
Unlocked stuff editor only
re-imported koinobori and cleaned up animation and prefabs. added new test court walls, sand and wooden elements. tweaked lighting, working on combining elements
Added Vsync toggle in options
Cowboy - updated smash, added body & stretch
updated serve walks ( now travels further)
UI fix for bug report window
added dylans water riple and teleport effects
fixed temple court wear shader and texture
added new trees to test court (need to combine materials)
Updated Elvis controller / config with new dives and smash
WIP on anim state changes
Mavis - updates to serve walk ( now travels further) & fixed clipping issues with ball
TENN - updates to serve walk ( now travels further) & fixed clipping issues with ball
Igor - Added skinned LOD2 mesh
Igor - updated character.fbx to contain main & lod mesh, renamed base mesh
deleted old lod2 Igor mesh
Switched lower LOD in game for Igor
removed some old materials and meshes (more to come)
combined wood and metal materials and meshes together. combined other meshes together. turned off shadows on nearly all meshes
Saved visual settings and defaulted to low
Can now access all bool anim params in viewer
Updated cowboy dives and smash
added dylans water effects to test court
tweaked fog and lighting
added shadow mesh and set all other meshes to static
Mavis - Serve walk issue fix & re-export
Elvis - Lod added to character fbx
Mavis - Lod added to character fbx
Rebuilt Mavis prefab with LOD
added new grass, tweaked lighting, merged meshes, rebaked lightmap (need to do new final gather)