1,877 Commits over 1,157 Days - 0.07cph!
Updated support for controller triggers, switched to ape serve idle
updated serve & serve walk anims & meta data
Switched back to inbuilt deferred shader for beta 18
Added temporary effect when running, more work on the replay system
Fixed exit state for serve
Added a timestep to replay packet
Added backhand to ape amim controller, baked root motion into backhand body shot, Added special move effect to elvis prefab
Updated Ape serve & Added Ape win anim
Added Ape serve walk anims
Updated Ape source files, added forehand dive anim & meta data
Enabled court wear when players run on court surface, added test script to view wear in test scenes
Can now set replay rate, replay camera tracks ball
Created a replay state and hooked up a basic replay camera. Made a ballpool container object.
Commited Ape source files
Added Ape backhand body shot anim
Updated Ape anim meta files
Ref images for char02 expressions. PoseC added to Maya scene. Tweaks to Toolbag scene.
added minecarts to wild west unity scene
Added scripts folder & Ape clean export script
Unused cameras get destroyed when loading scene additive
Char02 blendshapes ZTool. Added poses to Toolbag and Maya.
Added Ape anim source file
Started work on the powerup crystals for WW court
unwrapped minecart and 50% textured
Simplified the camera setup when loading an additive scene
Trimmed off blend to run intro
added wild_west_scifi_elements
Texture tweaks and additions to Toolbag scene. Racket and blendshapes added to Maya scene. Ref movies for racket anims.
Updated shot table and controller to match new anims
Updates to Ape source anims
updates to Ape forehand body shot hit position
re-exported grating as seperate elements to fix draw order issue
Added WW court and new image effects so main project matches the art test project. Changes to the camera handler
Added very quick Ape forehand body shot
added new net shader (uv scrolling currently not working, shaderforge bug) added new court floor shader for ian
updated anim events for Ape forehand
Added Ape smash & source anims
saved grass to max scene, checked in shader
Re-imported scene mesh and re-linked materials (mesh was out of sync bug)
Added tall grass with animated shader