1,877 Commits over 1,157 Days - 0.07cph!
Owl - special move update
Updated bug reporter to use new system
Adjusted texture sizes for game textures. Mavis now uses consistent textures.
Updated shot powers / system
Made ball a touch bigger
Cowboy - forehand dive + clips
Moved Zone 2 behind baseline and added shot power for backspin / top spin
Igor - smash with Y translation + clips & events
Igor - smash body & stretch anims
added new combined materials and meshes to new ww court (ww_combined)
reduced tris, combined textures, changed shadow distance and set many objects to static.
Removed some old materials, more to be removed later.
Tweaked DOF and other camera scripts.
set many realtime lights on ww court to baked and rebaked lightmaps
Cowboy - backhand_dive + clips
Cowboy - forehand dive meta update
Added Cowboy prefab, updated config
Switched to combined WW scene for build
Switched Igor Smash to use blend tree
Added jump to movement controller (not needed for smash now but maybe useful)
removed some old cc materials, added combined texture and meshes for cc, added to scene
added cc metal combined texture
Updated anim viewer to support multi height smash
Added variable height smash
Locked off characters for now
re-exported all ww meshes, set unity to make uv channels for meshes and baked out lightmap. added meshes to court end scripts so they get culled
Mavis - smash body & stretch anims + clips ( wip)
Cowboy - smash
Quick nasty fix for AI Smash
Updated eclipse controller - Starts eclipse at 30 secs, ends after 10
Can now change resolution in game
Updated bug reporter dialog
Updated mavis controller to have multi height smash
Enabled Mavis from frontend
Replaced config
Can now disable HUD characters on idle
Added UI InputController that can use XInput
halved or more many textures on swamp and dojo courts. Combined plant and tree meshes on swamp court, turned off water reflect layer for many objects, removed unused textures and lights
Lion-EL - smash body & stretch anims, main smash update + .meta
tidied up test court water and made more like the swamp and lava water , removed many old meshes
Mavis - smash updates
Owl - smash body, stretch anims, updates to main smash
Cowboy - character selected anim
set shadows on/off on to ww objects, baked out new lightmaps with AO
Unlocked courts / chars
Added Cowboy intro
Refactored racket stuff. Mavis and cowboy have their own racket scripts
Added event to serve
Elvis - Smash main update, added smash body & stretch
Updated cowboy HUD anim controller with correct face anims
Added remaining characters to select
added shadowmeshes to ww scene, changed quality settings to high
Updated LionEL controller - copied Igor shot stats and implemented new smash
Special meter sounds
Ingame text notification sounds ("great serve", etc)
Footsteps, bodyfalls, and racket sounds for Igor
Wing flap sounds for Owl
Improved footscuff sounds
Owl controller has smash blends
Updated Owl controller - now has multi height smash and can transition from hit to run