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1,004 Commits over 1,218 Days - 0.03cph!

1 Year Ago
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▋▆▊ ▋▇▊▆▆▆▆▅▌▌ ▉▅▆██▊ ▍▇▊▋▇▊▉ ▉█▄▆▇ ▋█_█▌▋▆ !▍▍▆ ▉▅▄▇▊▆▅▉█▇ ▅▆▌▄▆ ▅█▇▅▋ ▅▌▆▄▍▇▇ █▊ .▇▄█ ██▇▅▊ !▇▊▇ █▍▄▊▄▅▍▇ ▆▋▇▍ ▌▆_▅▋▍▄█_▇▌▋▍▄▇▊▋ !█▋▄█▄ ▊▋▆▅ ▌▊▍▌█▄▅▍ ▄▅▊▆▇▊▆▉ ▍▇▉▋▄▍ ▆█▇_▉▉_▅▆.▆▆▄
1 Year Ago
TTT: Change ammo type capitalization (Pull Request) New TF2 map icons L4D1 entity placeholders
1 Year Ago
Fix recent changes to Entity:NetworkVar and naughty addons erroring
1 Year Ago
▆▅▌▊█ ▊▉▆▇██▄▇ * ▄▇▆▇▉ ▍▊▅▋▊_▍▆▅▍▉▇▍ ▉█▋▌█▋▇ ▊▌▉▅█ ▇▊▄▅ ▍▆▄ ▆▇██▅███▍▇, ▇▋▍▌ █▍▍▇▉▉▊ ▍▋▋██▊█▄ ▍▅▅▋▉▅ * ▉▄▄▉ █▄▆█▆▉ ▌▅▊▍▋▄ .▌█▊ █▇▊▋▍▋▋▄█ * ▄▆▅▄█▊▌▌ ; ▍▋ ▄▉▇█▉▅▉▆▍▉▆▌▇▋▄▄▌▍.▇▄▌ - ▊▄▌█▄▇▋▋▄▄▌ ▅▄▇ ▅▅▌▄▉██ ▌█▅▅▌█▄ █▋▍▉▌▌█▉▉▄ █▌▌▉▍█ * █▋▇█▌▍ ▄▌▋▊ █▌▉▊▆▅ ▍▋▇▆'▅ ▇▆▅▍ ▊▉▋▊ ▋▊ ▌▌▄▋▇▉▄ ▅█▋▄ ▋▆█▊▍▍ .▌▆▌▄▆▊▆▄▉
1 Year Ago
Fix yet another crash with func_rotating changes Fix some asserts Limit DAdjustableModelPanel FOV to 0-179
2 Years Ago
Do not force nextbot/SNPC render group to opaque by default Let the engine decide. More Sandbox entity and tool clean ups * Removed redundant calls to SetMoveType and SetSolid Fixed certain sandbox tool entities not saving certain settings in duplications Such as being frozen by the tool gun. Consistency pass on Sandbox tools Duplicator saves "Make Persistent" setting Added ENT.WantsTranslucency and use it for sandbox entities If set and ENT.RenderGroup is not, and the default calculated render group is opaque - switch render group to RENDERGROUP_BOTH This works better than forcing RENDERGROUP_BOTH at all times - for example when you want to draw translucent/transparent effects when the entity's model is opaque and therefore the default render group is opaque and does not call ENT.DrawTranslucent
2 Years Ago
Display HLTV client connect messages differently Do not wait for SteamID validation for HLTV clients that will never come Fix tags for HLTV servers, add extra hltv:1 tag Hide HLTV servers from the server list They can't be displayed properly side by side right now
2 Years Ago
Clean up pass on Sandbox Tools Cleanup pass over sandbox ents Added NPC:AdvancePath Added net.Abort
2 Years Ago
Fixed crashes due to dangling CSoundPatch pointers Hide "Couldn't load shader dll" behind developer 1 Fix 2 community.properties translations that had typos Fixed crashes when trying to navmesh.Load too early Still not recommended, but it will work now. Updated TTT: Transition to SteamID64 (Pull Request) Faceposer: better handling of too many flex controllers When model has too many flexes, display a message and disable non functioning sliders
2 Years Ago
Probably fixed "room_type" ConVarRef warning on linux SRCDS startup Remove even more useless files from linux SRCDS Fix nav_generate/edit trying to use unknown commands/convars Run nav_analyze on gm_construct navmesh
2 Years Ago
Disallow some SetNW/GetNW methods being usable on NULLs without errors Rip out "Setup Steam Install Path" stuff that is unused Less console spam in vbsp output and others. Also touches how "low violence" settings are handled Fix vbsp complaining about a missing cvar gmod_unload_test Fixed npc_strider code causing mat_dxlevel warning on start up Try not shipping useless client files with Linux SRCDS Do not print pointless "Couldn't load shader dll" on linux srcds
2 Years Ago
Minor base weapon fixes * Fixed bugbait animations when using alt fire right after throwing a bait * Fixed Ar2 eating 2 extra bullets when trying to fire right after using alt attack * Fixed shotgun locking up when holding reload and attack buttons during the reload animation Fixed 3rd person anim events playing in 1st person sometimes This applies only to player entities. Fixes shotgun playing extra pump sound when holding reload key while firing
2 Years Ago
Apply proper attenuation to func_rotating looping sound
2 Years Ago
Fix IGModAudioChannel:SetPan not using float inputs switch func_rotating to use CSoundPatch for its looping sounds Fixes garrysmod-issues/issues/5629 Merge Pull Requst * Refactor list.lua
2 Years Ago
Fix viewpunch prediction errors when landing Merged Pull Request * Round down DGrid column/row sizes to get rid of 1 pixel gaps
2 Years Ago
Fix tail/current seeking for files stored in VPK TTT: Fix Turkish translation file Added ENT:TranslateSchedule and ENT:OnStateChange for ai sents
2 Years Ago
Added ENT:OverrideMove and ENT:OverrideMoveFacing for ai ents
2 Years Ago
Prevent crashing when accessing out of bounds light styles Try bumping MAX_LIGHTSTYLES to 128 (from 64) Fix nav places being cutoff by 1 character
2 Years Ago
Revert "Nuke unused vote_controller stuff from gmod" Causes network incompatibility
2 Years Ago
More panel related clean ups Removed DHScrollBar:Value() and DVScrollBar:Value() Doing the unthinkable. Both functions just returned nil, so probably no addon uses it. Cleanups + Fix DListBox selection
2 Years Ago
Hide CC_GMOD_Tool and CC_Face_Randomize Sandbox only globals that should've never been globals Minor clean ups
2 Years Ago
Fixed config.cfg failing to load on game start up
2 Years Ago
Do not register duplicator related stuff clientside (Sandbox) Minor cleanup in matproxy library
2 Years Ago
▆▄█▄▅ ▉▉▉▌▇▍█ ▆▅▍▍ ▉▋█▇▊▌▋▌ ! ▄▉▊▅ ▅▄▍▋▌ ▆▉▅▍▇▋▄ ▆▊█▉ ▆▇▌▌▅█▆▌ ▋▅▋▇ ▇▉▄▉▌█ █▋▇▅_▉▄▉▌▄▅▄█▅▍ ▇▅▊▋▊ ▋▍▋▋ ▅▄▋█ ▆▌▇▇▅ ▅▌▆▋ ▅▅▋▋▆▇▇ * ▄▌▇▄▌ "▍▅▍▇▍▄█▊▍▆▅▌"/▊▇▍▋▌▍ ▆▆▋▊ ▄█▍ ▌▉▊▇▋ ▇▋▋▊ ▆▋▇▄_▅▄█▉ ▋▍▍▍▅▍█▊
2 Years Ago
Minor cleanups
2 Years Ago
Merge Pull Requests * Added math.tau * Added option to force override child tables in table.Merge Update TTT Added Turkish translations Merge Pull Requests * Significantly improve the performance of SortedPairs More clean ups Player:SetPData transition to use SteamID64 This change is backwards compatible and will eventually convert all data to use SteamID64 keys, instead of UniqueID.
2 Years Ago
▌█▉ █▉▋ ▉▋▊▍▉▋ ▊ ▋▉█'▇ ▇▍█ ▆▉ ▊█▋▇█ ▌▉▍█▄▄▊▆▅▆▉▉ ▊▉▇▅▆▊█▊▉ ▄▇▉▊▍ ▄▆▇▌▄▊▅ ▇▊▆ ▊▉█ ▊▄▉. █▆▌▋ ▆▍▍ ▇▇▋▆▋▌▌▅ ▇▋ ▅ .▄▇▍ ▇▅▌█ ▇▍▄█ "▋▅▌▊▄▉'▅▋ ▍▋▄▇ ▍ █▆▇█▉▌▄ ▇▋▇ ▉▊▉▅'▄".
2 Years Ago
Minor code adjustment Allow poster rendering during render.RenderView
2 Years Ago
Prevent empty gun sounds when trying to secondary fire certain weapons underwater Init vectors when GetSequenceLinearMotion fails Fix env_skypaint flickering when not given a valid sun normal Do not allow HL2 helicopter to be dissolved by AR2 altfire Fixed func_instance's overriding base map revision Fixes for default ammo hud interactions with SWEP:CustomAmmoDisplay
2 Years Ago
Restore how CreateParticleSystem handled optional arguments sigh Placeholder portal 2 entities to fill gaps on maps glualint menu code Merged Pull Requests * Allow omitting slot parameter to NetworkVar * Replaced util.TraceLine by util.TraceHull for tool traces. Fixes trace bypassing parented props
2 Years Ago
Actually include the functional part of SolidEnergy shader (DX9 only)
2 Years Ago
Panel:GetText/Value now returns text of RichText panels
2 Years Ago
Don't play ammo pickup sounds for NPCs
2 Years Ago
Fixed addon file conflict problem duplicating file paths on remount Merge Pull Request - return true for EntityFireBullets in base gamemode This allows multiple hooks to modify the bullet structure
2 Years Ago
Turn Lua effect creation warnings to non halting Lua errors Fixed NPC:SetSquad not working when the NPC has no squad Added IGModAudioChannel:GetBufferedTime()
2 Years Ago
Minor code adjustments Entity.SetPreventTransmit can now accept a table of players or a filter Added NPC.SetIdealYaw/UpdateYaw/IsFacingIdealYaw Added NPC.SetIgnoreConditions/RemoveIgnoreConditions
2 Years Ago
Enable episodic behaviors for npc_citizen Improve autorefresh handling for lua_openscript scripts If the opened script is in one of the special folders such as autorun/, autorefresh those based on our pre-existing rules. Added ENTITY:TranslateActivity( act ) for `ai` type entities Do not handle spawnicons and posters during render.RenderView Added GM:PostEntityFireBullets( ent, info ) This hook is called for every "pellet" of a FireBullets call, contains the performed trace (i.e. which entity it hit, and precisely where), and can block the bullet from firing when returning false Some of the bullet structure data is not available due to it being deemed useless or "obsolete" when the hook is called. Altered how missing members of GM:EntityFireBullets return table work They used to default to weird static values, now will inherit the previous value that was passed to the hook, which seems more logical
2 Years Ago
Bump ents library limits to MAX_EDICTS
2 Years Ago
Fix citizens healing players with ai_ignoreplayers 1 func_door looping sound fixes Bump ents.FindInCone/Box return limit to match FindAlongRay (1024) Added lua_refresh_file <path>
2 Years Ago
Merged Pull Requests * Fixed an infinite loop with string.Comma * Fixed server browser showing lowercase gamemode names for empty categories Mention nav_quicksave 2 in its description Merged Pull Requests Added math.Factorial Added language string for g_ragdoll_maxcount
2 Years Ago
Delete crashhandler.dll/so I am fairly certain these are from Steam client binaries, which are now shipped by SteamCMD automatically TextEntry improvements * Fixed SetDrawLanguageIDAtLeft causing cursor selection to be offset * Fixed deleting a bunch of text and then typing not updating the horizontal scrolling to show the typed text Main menu workshop changes Allowed to favorite addons through menu UI Favorite and Vote Up/Down are now better synched with real values Favorite categories are not cached
2 Years Ago
Added missing TF2 map icons Fallback shaders only if they don't exist Added SolidEnergy shader from CS:GO Enables certain things to draw correctly from Portal 2 and Black Mesa Change default value of mat_depthbias_shadowmap to 0.001 Was 0.0001, was in certain cases caused visual bugs. You can still set it to whatever you want.
2 Years Ago
Add g_ragdoll_maxcount to server settings in spawnmenu Minor code adjustments RT_DEPTH_ONLY > RT_DEPTH_NONE for projected textures Minor changes from upstream
2 Years Ago
Fix SteamID placeholder calculation for clients with no SteamID Make CreateConVar type errors non halting experimental: dont break mods Fixed crashes due to CSoundPatch
2 Years Ago
Fix OOB crashes with Entity.GetAttachment