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677 Commits over 823 Days - 0.03cph!

1 Year Ago
Update TTT Refresh language on gamemode change
1 Year Ago
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1 Year Ago
Renormalize vcs files so git would stfu Fixed shadercompile crashing when copying files This is a REALLY strange issue and I do not fully understand
1 Year Ago
Fixed an infinite loop with util.TableToJSON when a table has __index that always gives non-nil output
1 Year Ago
Fixed ToolGun:GetToolObject returning local players values for other players clientside Remove *.inc files from LFS PropSpawn effect safeguards Make debug builds compile
1 Year Ago
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1 Year Ago
Fixed some issues with large textures Fixed textures of size 32768 trying to allocate way too much memory Disallow loading of textures above 64k on any side (with a warning) Added more info to "CFontTextureRegen: Failed to allocate X bytes" warning (and should also be less crash prone when it happens) Simplify gmod_tool code Call TOOL:ReleaseGhostEntity on holster even when TOOL:Holster doesn't TGA loading: do not try to read data if overflowed Simply displays better warning, it wasn't actually reading any data
1 Year Ago
Make string.ToTable work with numbers again
1 Year Ago
Fixed auto refresh on effects causing errors Fixed potential error in base_gmodentity:GetOverlayText (Community Contribution)
1 Year Ago
Remove spawnicons that do not belong in the base game (they are from one of my addons, oops) Updated language files
1 Year Ago
Fix eye poser slider going outside of its bounds
1 Year Ago
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1 Year Ago
Minor changes to internals of Derma_Install_Convar_Functions DSlider ConVar support, added OnValueChanged( x, y ) Fix race condition in eyeposer when resetting a selected entity Also use new DSlider features TTT: Update Ukrainian localization Simplify string.Interpolate implementation (Community) Update language files
1 Year Ago
Remove .icns from LFS
1 Year Ago
Added ToolObj:GetClientBool Improved Eye Poser (Community Contribution)
1 Year Ago
Improve TOOL.Information display Should be tiny bit faster and doesn't modify TOOL.Information Added ToolObj:RebuildControlPanel( ... ) Easy way to rebuild control panel, no need to hardcode tool class Cache convars created by tools and use them in GetInfo funcs Use the cache in ToolObj:GetClientInfo/ToolObj:GetClientNumber/ToolObj:GetServerInfo in appropriate realms Faceposer uses new function
1 Year Ago
Improved DAdjustableModelPanel movement (Community) Removal of hard-coded keys The cursor is no longer displayed when moving Fixed a bug where the pitch did not stay between -90 and 90 degrees, which resulted in an inverted yaw Space and control keys are no longer relative to viewing angle Replace a few other instances of string concat with format For where SendLua is used Get rid of the "Sorry! You can't spawn that NPC!" message NPCs spawning is the only thing that does this, and it doesn't make sense Toolgun improvements (Community) toolmode_allow_ convars are now properly replicated to clients Fixed Holster being called twice in the name of releasing ghost entities Fixed a bug where the toolgun does not call Deploy on the first tool that is selected Added EP2 vehicle radar material fallbacks
1 Year Ago
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1 Year Ago
Fix Lua error from a Pull Request String extension optimizations (Community Contribution) Added string.Interpolate (Community Contribution) Faster string path extension methods Do not use string metatable methods in string extensions Apparently its faster this way
1 Year Ago
Make sure Panel:GetChildren table is always sequential Minor improvements to ents library internals Update language files Simplify GM:OnUndo implentation Remove .res from LFS pairs => ipairs Updated TTT: Fixed zoom keybind handling (Community) Optimize some Lua code (Community) Remove .gwen files from LFS Implement automatic cleanup & limit translations (Community) Automatically try to translate missing Sandbox cleanup & limit translations Don't re-register net receiver for editvariable multiple times (Community) Added links to Server and Modding guidelines to Legal tab in Options (Community Contribution) Allow weapons and entities to set their own classname (Community Contribution)
1 Year Ago
Fix addon size display when its over 2.1GB Added second argument to string.Comma (Community) Added physenv.GetLastSimulationTime String error for "Error getting subcriptions list!" nullptr check in BlitSurfaceBits givecurrentammo always give secondary ammo Added Player:DisableWorldClicking & IsWorldClickingDisabled Fix a crash with DListView fractional column width garrysmod-issues/issues/5334 Fixed a bug with SCHED_HOLD_RALLY_POINT Fix potential crashes to do with sounds
1 Year Ago
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1 Year Ago
Prop Spawn effect doesn't break other RenderOverrides
1 Year Ago
Clean up game .vpc scripts Folder placement fixes Added Panel:SetTextSelectionColors for RichText panels Also made Panel:SelectAll/SelectNone/CutSelected/CopySelected work on RichText Also rearranged panel-specific functions to be closer together (should probably be separate file) Do not reset lua_error_url to empty string anymore
1 Year Ago
Create README.md
1 Year Ago
Default scr_centertime to 5 Fixed certain old addons failing to extract with steamworks.DownloadUGC Should also improve memory usage during extraction. Fixed a crash on malformed maps to do with overlays on displacements remove .md from LFS Update TTT Language files Remove non existent arguments from SetNWInt
1 Year Ago
Fix VMatrix:GetTransposed implementation Update .gitignore Fix deploy command
1 Year Ago
Make ents.FindByModel support wildcards, and work better clientside
1 Year Ago
CI name, gmod tag for runners
1 Year Ago
Update build_dev.yml
1 Year Ago
Update build scripts, run builds on prerelease
1 Year Ago
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1 Year Ago
Don't be a dummy and format yaml correctly
1 Year Ago
Exit SteamCMD after uploading to steam
1 Year Ago
Make appframework depend on togl on macOS properly actually
1 Year Ago
Make appframework depend on togl on macOS properly Download artifacts to correct path
1 Year Ago
Fix flags for chmod on osx
1 Year Ago
Merge chmod steps to 1 Update buildserver_info.txt
1 Year Ago
macOS compile fixes Improve linux builds when cleaned up Add instructions about how to set up build server
1 Year Ago
Ship premake5 for win/linux builds too
1 Year Ago
Pull FLS on macOS
1 Year Ago
macOS build process fixes
1 Year Ago
Update build_dev.yml
2 Years Ago
Undo macos target OS changes
2 Years Ago
Update Json.cpp
2 Years Ago
macOS target 10.15
2 Years Ago
Update Build-Dependants.sh
2 Years Ago
Update Build-Dependants.sh
2 Years Ago
Update Build-Dependants.sh
2 Years Ago
macOS experiments