branchgarrysmod.main/maincancel

767 Commits over 974 Days - 0.03cph!

1 Year Ago
Merge pull requests * Added SANDBOX:ContextMenuShowTool hook * Added Global.ScreenScaleH( height ) * Added table, num = table.Pack( ... ) * Added table = table.Flip( table )
1 Year Ago
Also supply non lowercase headers for those few that worked before
1 Year Ago
Remove limits when reading SteamHTTP response headers
1 Year Ago
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1 Year Ago
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1 Year Ago
Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue
1 Year Ago
Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN
1 Year Ago
Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
1 Year Ago
Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies
1 Year Ago
Change language.Add error checking to be non halting too many addons use it incorrectly
1 Year Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty
1 Year Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
1 Year Ago
Merge pull requests * Added Versus Saxton Hale map category * Fixed Malformed CSS Comments * Replaced timer.Destroy (deprecated) with timer.Remove * Added duplicator.Disallow * Added DPanPanel * Added math.CHSpline
1 Year Ago
Added "Clear" button to the console Minor warning fix
1 Year Ago
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1 Year Ago
Fix potential Linux srcds crash
1 Year Ago
Panel.PaintManual does not rely on setting parent to fix clipping
1 Year Ago
Panel.PaintAt restores zpos of the panel Panel.PaintManual can now render panels larger than the screen
1 Year Ago
Fixed a crash due to BSP ZIP hash collision Try to prevent static prop lightmap crashes when given invalid data
1 Year Ago
Remove util.IsPointInBox as Vector:WithinAABox exists
1 Year Ago
Fix trigger_hurt forgiveness not resetting damage correctly language.GetPhrase changes * Increase limit to 4000 bytes, from 1000 * If limit is hit, truncate the string, instead of outputting an empty string Make language.Add type-error on invalid input instead of silently fail Added more intersection functions * util.IntersectRayWithSphere * util.IsSphereIntersectingSphere * util.IsBoxIntersectingSphere * util.IsPointInBox * util.IsPointInCone * util.IsSphereIntersectingCone * util.IsOBBIntersectingOBB - last argument is now optional
1 Year Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
1 Year Ago
Rollback EffectData:SetHitBox change
1 Year Ago
Disable HTTP DNS lookups for now
1 Year Ago
Added VMatrix.__unm (negate operator)
1 Year Ago
Fixed an oopsie with srcds gamemode loading Increase EffectData:SetHitBox net limit to match the particle name limit Run DNS resolution in a thread
1 Year Ago
Update .gitignore Disable C4005, error on C4840 Fixed some warnings Prevent display of concommands in gamemode settings Do not run OnRequestFullUpdate outside of main thread Defer gamemode loading until all other components are loaded Do not use obsolete API for DNS resolution
1 Year Ago
Fix resolved IP address checks to not trip on non local IPs
1 Year Ago
Limit cubemap hack to 64x64 cubemaps
1 Year Ago
Fix up ToS/Privacy Policy links Added voice_recordtofile to blocked concommand list DNS lookup Global.HTTP URLs before sending them to Steam
1 Year Ago
poster support for cl_leveloverview
1 Year Ago
Fix a super weird issue affecting rendering
1 Year Ago
studiomdl.exe larger vtx buffer and safeguards against overflow crashing
1 Year Ago
Apply seamless cubemap hack from VDC
1 Year Ago
Fix metropolice crashing when its target is removed during a burst Steam Voice Settings opens Steam Settings in overlay Recent steam update removed the old voicesettings option
1 Year Ago
Don't be an idiot and make it shared properly FIx skill configs not applying in time for singleplayer Pull Requests (Community Contributions) * TTT: make Poltergeist weapon range easier to override * TTT: fix notification sound cue and make it toggleable * DListView ignores invisible lines
1 Year Ago
Make ents.GetMapCreatedEntity shared
1 Year Ago
Backport crash fix for DMX unserializer
1 Year Ago
Fix my oopsie
1 Year Ago
Fix Combine APC bullet tracer coming from the wrong attachment Fix combine APC rockets going over player's head with certain hold types Added entity translation for npc_apcdriver
1 Year Ago
Make Combine Gunship aim at player's center so it can actually hit players
1 Year Ago
Fixed a server crash when maxplayers is in server.cfg and the cmdline
1 Year Ago
Case insensitive search for singleplayer files static prop support for disableflashlight Hopefully fixed addons breaking properties system clientside
1 Year Ago
Restore static prop lightmaps
1 Year Ago
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1 Year Ago
disable static prop lightmaps for now