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697 Commits over 2,465 Days - 0.01cph!

5 Months Ago
Fixed spawnmenu cursor position resetting in certain cases Reworked killicon library Updated language files Update string.lua
5 Months Ago
UV support for killicons (#1158) * UV support for killicons * Update killicon.lua Change UV material argument to path Change UV coordinate arguments to pixel values Fix improper sizes for UV icons * Changed name to killicon.AddTexCoord --------- Co-authored-by: AwfulRanger <AwfulRanger@users.noreply.github.com>
6 Months Ago
Add string.CardinalToOrdinal (#1509) This would be a useful function to have for anyone who would want to use it. Example: `print( string.CardinalToOrdinal( 111 ) )` Output: `111th` Yes `STNDRD` exists, but it has a stupid name.
6 Months Ago
Add ents/player iterators (#1731) Adds iterators for entities and players which are read-only and cached. The main benefit to this is performance; crossing over from Lua to C and back every function call is slow and creates a new table each call. Closes Facepunch/garrysmod-requests/issues/738. Examples of use: ``` for i, p in player.Iterator() do print(p) end for i, e in ents.Iterator() do if e:GetClass() == "prop_physics" then e:Remove() end end ```
6 Months Ago
Update Team Fortress 2 map categories (#2017) The Scream Fortress update came along, and with it a new map category, zi_. This commit makes the "other" category empty again by adding it.
6 Months Ago
Main Menu changes and additions Disallow making addon presets with empty names Fixed number only names being unable to be deleted Confirmation when deleting addon presets Addon preset importing and exporting
6 Months Ago
Update net.lua (#1106) add net.ReadPlayer/WritePlayer Co-authored-by: Python1320 <Python1320@users.noreply.github.com>
6 Months Ago
Added FGD files
6 Months Ago
Add SWEP/SENT.ClassNameOverride (#1987) * Add SWEP/SENT.ClassNameOverride * Update weapons.lua
6 Months Ago
Reduce player __index calls in animations (#2010) * Reduce player __index calls in animations * Improve backwards compatibility
6 Months Ago
Add HL1 ground turrets (#1926) Added support for spawning the HL1 turrets on the ground, as well as fixing up some comments in commands.lua. --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
6 Months Ago
Half-Life: Source skill config adjustments More physics related killicons Crosshair customization menu clean ups Portal NPCs related changes Duplicator support, spawnmenu spawn position fix "Failed to find any models for this addon" message adjustments Empty out stored outputs for duplications Lua error fix due to recent engine changes Update garrysmod_english.txt Entity:Set/GetColor Lua implementation
6 Months Ago
Update Fistful of Frags map categories (#2013) This now makes the "other" tab once again empty with Fistful of Frags installed.
7 Months Ago
MatSelect improvements (#1872) * Added `MatSelect:Clear` * Added `MatSelect:SelectedItemPaintOver( x, y )` * `MatSelect:AddMaterial*` methods now return the created `DImageButton` * Added `local pnl = MatSelect:FindMaterialByValue( value )` * Added `MatSelect:SelectMaterial( pnl )` --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
7 Months Ago
Minor DComboBox improvements and DComboBox.RemoveChoice (#1851) Utilized the `DComboBox.CloseMenu` method in where appropriate Added `DComboBox.RemoveChoice( index )` --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
7 Months Ago
Change deprecated MousePos function (#2006) * Changed depricated MousePos function * remove redundant call
7 Months Ago
fix number wang passing both strings and numbers to OnValueChanged (#2009)
7 Months Ago
Improve support for non-English messages in `DTextEntry` history (#2008)
7 Months Ago
Small optimisation for sandbox (#2005) * refactor: small optimisation
7 Months Ago
Reduce NPC name translation duplication Fixed malformed HTML Reworked base kill feed Portal NPCs Only populated servers contribute to gamemode name This is experimental and may be rolled back Update ClientScheme.res This is for nav_generate UI More NPC class name translations
8 Months Ago
Direct GM:AddDeathNotice call replaced by hook.Run (#1380) This will allow to hide death notices by returning any value in the hook.
8 Months Ago
Allow spawning Zombine with EP2 mounted (#2004) fixes an issue where if ep2 is mounted but ep1 isnt, zombines wont spawn, despite working with just ep2
8 Months Ago
Minor style fix
8 Months Ago
Clean ups Duplicator copies sub materials lua_find* access restriction adjustments
8 Months Ago
Add math.CubicBezier & math.QuadraticBezier (#2002) Cubic/Quadratic bezier curve lerp
8 Months Ago
Slight toolgun improvement (#2003) * Delete an unused variable * Use a variable
8 Months Ago
Add global function ScreenScaleH (#1999)
8 Months Ago
Added SANDBOX:ContextMenuShowTool hook (#1990) Return false to hide tool settings in context menu
8 Months Ago
Add table.Pack (#1575) Since garrysmod-requests/issues/585 isn't going to be done anytime soon, this is the 5.1 alternative. This packs varargs in a table and returns the proper length including nils, which is unreliable with the ``#`` operator.
8 Months Ago
Create table.Flip (#1548)
8 Months Ago
TTT: disable notification sound by default and add a setting (#1998)
8 Months Ago
Replaced some usages of 'Player.UniqueID' with 'Player.SteamID64' function (#1580) UniqueID bad
8 Months Ago
Add more NPCs categorized as hostile and friendly towards players (#2000) * Add more NPCs categorized as hostile towards players * Add hostile NPC classnames from Half-Life 1 * Add friendly NPC classnames from Half-Life 1
8 Months Ago
DHScrollBar (#1991) * DHScrollBar VScrollBar but horizontal * Fixed up some issues * Remove commented code --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
8 Months Ago
Dark mode for loading screen depending on system theme for x64 (#1994)
8 Months Ago
Move util.CHSpline to math library Prevent concommands appearing in server settings DPanPanel code style fixes & bug fix Fixed "get it all top-left" causing issues with one of my examples in the Pull Request #1197
8 Months Ago
Add math.CHSpline (#1294) * Add CHSpline Similar the Lerp and BSpline functions, however it allows you to set the starting and ending tangents. Works with integers and vectors, might work with angles. * Changed tangents t0 and t1 to m0 and m1 Hopefully this makes it less confusing to people that haven't studied this before.
8 Months Ago
DPanPanel (#1197)
8 Months Ago
Add duplicator.Disallow (#1676) Used when you want to override the default duplication behaviour, eg when an Addon makes itself duplicatable but you don't want it to be. Also useful if you want a script such as persistence to be able to duplicate things that players cannot. ```lua duplicator.Allow( "prop_door_rotating" ) local tab = duplicator.CopyEnts( Ents ) duplicator.Disallow( "prop_door_rotating" ) ```
8 Months Ago
Replace timer.Destroy (deprecated) with timer.Remove (#1995) timer.Destroy is deprecated, so timer.Remove should be used instead.
8 Months Ago
Fix Malformed CSS Comments (#1997)
8 Months Ago
Add Versus Saxton Hale map category (#1996)
9 Months Ago
Fixed issues with properties not working Update legal doc links Fixed up PR #1989
9 Months Ago
DListView ignore inisible lines (#1989)
9 Months Ago
TTT: fix notification sound cue and make it toggleable (#1983)
9 Months Ago
TTT: make Poltergeist weapon range easier to override (#1986)
9 Months Ago
Update detail.vbsp Update gameinfo.txt Fixed a regression with properties library Revert Pull Request #1299 See garrysmod-issues/issues/5495 Do not use magic numbers for net.Read/WriteEntity
9 Months Ago
Entity Editing uses less bits per variable edit (#1982)
9 Months Ago
[Net] Reduced net.Write&Read Entity from 16 bits to 13 bits. (#1934)
9 Months Ago
Update README.md