repogarrysmodcancel

781 Commits over 2,710 Days - 0.01cph!

3 Years Ago
TTT: show language names correctly in menu The lowercased version of the name is now only used for the convar values etc. Settings menu shows the original name.
4 Years Ago
TTT: tune shotgun headshot damage Changes to FireBullets mean all shotgun bullets can headshot (instead of only half). To compensate, reduce the short-range headshot multiplier from 3.1 to 2. TTT: give shotgun very small accuracy boost Change in bullet tracing theoretically impacts shotgun accuracy (though it was not super noticeable to me) so this is a slight boost to compensate
4 Years Ago
Updated killfeed translations Fixed visual issues with Spawnmenu's Save/Dupe icons Removed the "Ping < 60" server rank adjustment New detectable problems Description for local dupes/saves/demos Addon menu improvements "Select all" works as expected when there's an active filter Floating addons can no longer be selected Fixed a JS error when disabling/enabling selected addons Added addon count to the filter menu NEXTBOT:OnTakeDamage Removed physgun freeze hack for jeeps This is done in-engine now Fixed a small issue with duplicator library Line 67 More responsive controls for "noclip" Drive properly Bounding box for currently active dupe in Duplicator tool
4 Years Ago
Micro optimization to player:__index (#1796) If the value in the entity table is nil, it would return nil anyway, so we don't need to check it.
4 Years Ago
Prevent Weld save its Constraint to global table (#1792)
4 Years Ago
Move DrawBokehDOF function to global (#1747) The "DrawBokehDOF" function is now global to allow it to be called everywhere (like the other built-in effects).
4 Years Ago
Fixed Lua error in Hoverball tool Fixed regression with gamemode search DNumSlider text color adjustments Default values for Super DOF sliders Added ability to clear Lua errors per category/group Added ability to clear Lua errors per category/group in the Problems menu Minor tweaks to the Problems panel Do not complain about dxlevel 90
4 Years Ago
TTT: fix "select language" strings in translations (#1788) * french.lua * japanese.lua
4 Years Ago
Update .gitignore to allow players to use their Garry's Mod install to suggest changes easier. (#1774) update .gitignore to allow players to make their gmod install use github repo code
4 Years Ago
SpawnIcon Re-Render all fix Removed debug output from one of the Problem fixes Limited sv_loadingurl to http(s) Fixed Lua errors when searching addons using special symbols Server Browser improvements Made the "Future version" tag less visually prominent Fixed up positioning of the inverse filter buttons for gm categories Made the flag filters be per gamemode, not global, to avoid confusion and prevent "soft locking" the filters Improvements to UGC thumbnails Increased the size of the checkbox for addon sub selection, added some spacing for the addon name on the thumb to avoid accidental clicks when aiming for the checkboxes. gmsave system improvements Force disable point_viewcontrol entities on save load to avoid softlocking Fixed loading a save from main menu not restoring the player position Updated default checkbox style for Awesomium Yucky fix, but the visuals now match modern Chromium and scale properly. Added ENT:GetSoundInterests Adjusted invisible physgun beam prevention
4 Years Ago
Added 2 new arguments to CanTool hooks Fixed Lua errors when gm_loading map crated phys_magnet Stack for ErrorNoHalts in numpad library Slider notch color improvements Added DSlider.Set/GetNotchColor Added SKIN.colNumSliderNotch DNumSlider now colors the notches and the DTextEntry text to match the slider label Improved slider notch rendering Ensure all notches have at least 1 pixel between each other Fixed the last notch not rendering for sliders with a range that isn't a whole number
4 Years Ago
4 Years Ago
Fixed addon subcategory pagination Added 'extended' to default Derma fonts
4 Years Ago
Minor optimization with the PlayerWeaponColor matproxy Fixed an issue with resizing drag'n'dropped spawnicons It was trying to relayout the container the icon was initially created on, no the container the icon is currently in Update vgui_showlayout.lua
4 Years Ago
4 Years Ago
Minor optimization with the PlayerColor material proxy * Update player_color.lua Co-authored-by: Rubat <robotboy655@gmail.com>
4 Years Ago
Fix for the motor tool's torque axis garrysmod-issues/issues/4882 Server flag filters and minor visual improvements Also fixed unreachable servers being filtered out by default filter values Hopefully improved performance of map icon loading Only loads the current page, not all pages
4 Years Ago
Update of some broken/obsolete links (#1782) Over the time, some links notably those of the wiki and the changelist have disappeared.
4 Years Ago
New Server Browser features Gamemode categories Server flags Outdated flags More filters/sorting options Changes to Problems button in menu state Minor changes Fixed beta branch/version text link in the main menu Added new string for Any/All aspect ratio
4 Years Ago
Problems tab for the Problems menu + Localization Fixed brushes not being target-able by properties point_template entity translation for kill feed making sure all lua files are identical between github and plastic Fixed "Disable sprays" being unclickable sometimes Due to it being covered up by the label above it Improved performance of translation system in main menu Fixed a typo in code
4 Years Ago
TTT: add Japanese language (#1781)
4 Years Ago
Fix cookie lib hash (#1779) test code: ```lua local key = "test" local function printState() PrintTable({ realval = sql.QueryValue( "SELECT value FROM cookies WHERE key = " .. SQLStr(key) ), cached = cookie.GetString(key), }) end cookie.Set(key, 1) -- set initial value printState() -- ok. cached but not commited so realval is nil for now timer.Simple(31, function() -- wait cache ttl (time to live) period -- Update cached value immediately but don't refresh cache's ttl so it's expires -- At this point, we also schedule a commit to the DB cookie.Set(key, 2) -- Because the caches ttl is expired, the cookie.GetString function should request a value from the DB -- But as we remember, in the previous step we just scheduled a value update -- It has not been commuted so the cache will be updated with the wrong value and contain the wrong value for the next 30 seconds printState() -- realval and cache values are both "1" -- Wait for scheduled commit timer.Simple(2, function() -- As stated before, cache now and for the next 30 seconds (28 seconds) will be wrong printState() -- We have "1" for cached value and "2" for real value in database end) end) ```
4 Years Ago
TTT: updates to PT-BR translation (#1771) Changes to the highlights and to the AFK message
4 Years Ago
TTT: fix karma still affecting damage after it is disabled (#1780)
4 Years Ago
Default binds for M4 and M5 keys Example Hammer sprinkle definition
4 Years Ago
Change disabled button border to fit border color (#1778)
4 Years Ago
Fix custom theme issues with DMenuOptions (#1775) Don't call SetTextColor in DMenuOption as it overrides theme colors.
4 Years Ago
TTT: fix ragdoll pinning HUD for innocents (#1776)
4 Years Ago
Added Panel.Get/SetX/Y and changed Panel.Center to use them Fixes garrysmod-issues/issues/4857
4 Years Ago
Fix my oopsie
4 Years Ago
Added the Problems panel New features to Browse > Addons and Games in Spawnmenu New Right click options - Open on Workshop and Create Spawnlist Both Addons and Games now reload when game content is remounted Nicer error handling for Browse > Addons Fixed a bug with DTree_Node when MakeFolder was called on a node whose parent is expanded, forcing the user to collapse and re-expand the parent node for the folder to populate
4 Years Ago
Only save preset groups that changed Fix blacklist case sensitivity Added DTree_Node.OnNodeAdded & GetExpanded Pagination does not disappear when errors happen on page 2+ For addons/dupes/saves/demos/etc Workshop download progress UI improvements Just minor tweaks and removal of useless arguments Main menu tweaks for tiny screens All the buttons now fit on tiny screens and improved the mountable games menu to hopefully prevent questions. Added duplicate controls for NPCs to the NPC tab This should ensure people don't miss these options.
4 Years Ago
Maintain nicer sorting for numbers in DListView column sorting Fixes garrysmod-issues/issues/4850
4 Years Ago
Add a IsScripted check to this hack (#1772)
4 Years Ago
Add spacers to DComboBox's DMenu (#1543)
4 Years Ago
undo: PreUndo hook Update undo.lua Update undo.lua Update init.lua Update undo.lua Merge pull request #1762 from NathanX-S/patch-4 undo: PreUndo hook
4 Years Ago
TTT: fix instant reload of dropped weapon
4 Years Ago
Update cl_init.lua (#1770) * Update cl_init.lua - Removed if statement and replaced it with 'and' and 'or' - Entered 'view' table indexes directly upon creation (line 351) * Revert Reverted local team = ent.Team and ent:Team() or TEAM_ANASSIGNED
4 Years Ago
Fixed exploits to do with the main menu
4 Years Ago
Remove base_ai comment that is not true Fixed spawnmenu tabs erroring due to content w/ no category Use the new undo.AddFunction feature for Statue property Added DProperty_Entity Also made util.StringToType work with "entity" type Editable Entity UI (DProperties) now supports the same UI type names as the DTVar type names. i.e. you can now use "Bool" instead of "Boolean" in Entity:NetworkVar() "Edit" table, etc DTextEntry deletes its suggestions DMenu if the textentry is deleted Deleted auto-sent files from lua/send.txt Main menu maps optimization No longer refreshes the map list multiple times a per "mounted content changed" event, so it should be faster Added callback to gmsave.LoadMap Useful for mods that want something to happen only after all the entities are placed Allow SpawnmenuContentPanel to switch to NULL panel Do not error when SpawnmenuContentPanel:SwitchPanel() is called with an invalid panel. Minor clean ups that don't deserve their own commit
4 Years Ago
Allow returning false in undo.AddFunction to skip undo if it's no longer valid (#1749)
4 Years Ago
Fix label PerformLayout in DCheckBoxLabel (#1767)
4 Years Ago
Update admin_functions.lua (#1768)
4 Years Ago
TTT: fix error handling when adding a translation string Missing return meant we still tried to add the string to the nonexistent language, instead of failing gracefully
4 Years Ago
Fixed default faceposer presets Changes to base_ai sound script changes Slots 7-0 in Options HL2 credits so that they work in gmod Update send.txt Fixed faceposer UI getting filled when changing targets Preset editor improvements handles different cAsInG of convars and missing preset convars Empty rope material Lua error fix Server browser favorites change addon list invalid state changes getmaps.lua optimisations
4 Years Ago
Noclip drive type for cameras Added Jump and Crouch bind actions to the default drive types Got rid of the weird 40 HU 3rd person view from noclip drive type Removed incorrect arguments from render.DrawSprite calls Spawnmenu handles screen resolution changes in-game better Removed dead wiki links Loading screen fixes Fixed Lua errors when default usergroups file is missing Also cleaned up the file Fixed DListView Lua errors when sorting mixed types Fixed Lua errors with Spawnicons when Paint is overwritten Create OptionsSubAudio.res Adds volume_sfx slider Adds OnRequestFullUpdate serverside gameevent
4 Years Ago
Fix Disconnect button width with other languages (russian, etc.) (#1763) * Fix Disconnect button width with other languages (russian, etc.) * style update
4 Years Ago
Dock the OpenURL disconnect button to the left (#1756)
4 Years Ago
Don't draw Sandbox world tips with nodraw ents (#1751) * Made invisible entities not draw halo/overlay. * Update base_gmodentity.lua
4 Years Ago
Disable sprays button in options New language strings halo lib no longer renders nodraw entities improvements to ArmDupe's net.receive