128,955 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Removed old network router
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing obsolete network send methods
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Kicking, disconnecting, addresses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed warnings, compile errors, cleaned up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed Lidgren
Removed Facepunch.dll (all inside instead)
Switched networking to use Raknet
 
                
                
                
                
                
             
         
        
            
            
            
                
                projectiles now scale their damage based on velocity
projectile drag working properly
projectile weapon damage balance
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Making sure builder is up to date
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                more updates to vm stone hatchet anims & controller
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Tweaked builder to delete hashtool better
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                lose some extra velocity on ricochet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Soften up a few hard footstep sounds a bit
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from main/footsteps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix missing ambience manager prefab in proc map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix owl & gull ambient stings
Actually remove old footstep sounds for real this time?
 
                
                
                
                
                
             
         
        
            
            
            
                
                added new horse anims ( gallop / sleeping ); Tweaked a bunch of other anims for the horse
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Ensure two footstep sounds won't trigger simultaneously from overlapping animation events
 
                
                
                
                
                
             
         
        
            
            
            
                
                Extend footstep raycast range so footsteps trigger more reliably when running downhill
 
                
                
                
                
                
             
         
        
            
            
            
                
                Consolidate some footstep stuff that doesn't need to be in two separate classes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Undoing footstep commits (they broke the compile)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Handle CONNECTION_ATTEMPT_FAILED
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing server shutdown NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
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