110,885 Commits over 3,897 Days - 1.19cph!
Moved scale bones on player_model
Fixed burlap_trousers prefab
Added rotation lerp mode 2
Updated burlap trouser scale bone positions
Fixed burlap_trousers missing skinnedMeshRenderer
Added ankle/spine scale bones to player_model
Added unused Removed LODGroup from root of burlap_trousers
Fixed skinnedmultimeshes deleting the renderers when prefab build isn't specifically like the others
Allow blueprints to override their item's name
Foundation Blueprint now shows up as a more generic "Building plan" in the craft list
Placeholder blueprint icons
re-populated burlap trousers prefab (as mesh update broke it)
Skinned & re-exported burlap trosuers + LODS with additional scale bones
Medical syringe with world model/LODs and texture work.
Fixed radiation on wolf monument
Added random radiation monument
Set max terrain pixel error at lowest setting to 100
Fixed friction in character controller sometimes being wrong
Fixed landing event not being fired when landing on a slope
Added nerfed jumping when on sliding ground (helps when you got stuck)
Made movement speed get reduced with increasing ground slope (intensity of this can be adjusted on the prefab)
Tweaked capsule collider height values on the player movement prefab
Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
3rd person player holding spear animations ( crouchwalk / jogging )
Show warnigns in a different block
Made health/calories UI more like legacy
Crafting progress bar no longer continues behind cancel button
Fixed slippy terrain (give terrain a generic physic material)
Added models, textures, mats, and prefabs for leather sleeping bag placement, deployed, and occupied versions
Radiation now works properly
Fixed bolt rifle etc not working on local builds
Started re-working the vitals UI to be more significant
Time of Day update to 2.2.1 prerelease 4
Made gravity handling completely custom for player movement (allows for stair handling and properly removing drifting)
Added sliding and swimming property to player movement for better checks for those states
d3d9 compiler didn't like this all being in one line
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)
Time of Day update to 2.2.1 prerelease 3
vm_spear ( wood / stone ) prefabs
tweaked some of the spear animations; added the sound fx for the spear
Improved terrain height mountain blending
Improved underwater topology
Changed hill / lake noise parameters
Slightly increased valid range of the terrain feature scale
Protocol++ (network + save)
Tweaked rock_13 slope offset to make their placement less floaty
Added RustNative Startup Check
Enabled shader stripping - lets see how much trouble this causes
added new layer "hold_torch_unlit" to accompany the "overlay_torch_unlit"
finished the spear animations.
added "torch_unlit" to the devplayeranimation script.
Added basic flee behaviour
Added graphics.fov to PlayerEyes again
Implemented Green T-Shrt
Implemented Snow Jacket
Resized some textures (for sdk, github size limits)
Updated texture res on bolt rifle vm
Fixed building upgrade system being out of sync
protocol++
adding new bolt rifle textures & materials
Fixed ironsights not working
Time of Day update to 2.1.1 prerelease 2
Deleted Builder module (made redundant)
BuildingBlock uses less bandwidth
BuildingBlocks can now be upgraded
Placeholder upgrade skins for Foundation and Wall (just material changes)
Upgraded BuildingBlocks take less damage
Protocols++
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
Giving continuous collision detection for character movement a try