reporust_rebootcancel

142,527 Commits over 4,413 Days - 1.35cph!

8 Minutes Ago
Fix busted deploy volume
10 Minutes Ago
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
11 Minutes Ago
Add seagull assets + some test scripts
22 Minutes Ago
small apartment update
30 Minutes Ago
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now
1 Hour Ago
Addressing Rust Relay packet de-duping
1 Hour Ago
Added UnityEngine.UI.CanvasGroup component support to CUI
1 Hour Ago
Remaining male heads, shadow pass/eyelashes/head shapes
1 Hour Ago
edited 3p crouch idle anim
1 Hour Ago
AND OR XOR flags fixes
1 Hour Ago
Add support for drawing sphere and capsule colliders to debug.drawcolliders https://files.facepunch.com/cipeaX/2026/May/Unity_sVZltr5ha4.jpg
1 Hour Ago
Updated player corpse and temp ragdolls.
1 Hour Ago
Merge from terrain_rrp_fix
2 Hours Ago
Communal interior material fixes
2 Hours Ago
Fix spectator mode using the wrong mounted rotation/position overrides
2 Hours Ago
Include TerrainHoleRenderer in TerrainMeta components Editor only GetBounds function for AddToAlphaMap Improve AlphaScanner to find alpha effecting components
2 Hours Ago
train_cinematic_improvements -> main
2 Hours Ago
Bunch of commands to control locomotives with console commands
3 Hours Ago
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
3 Hours Ago
Trees now support multiple prefabs instead of just one. This means multiple natural beehives🐝 https://files.facepunch.com/LukeD/2026/05/Unity_0ju1Wwl8WC.mp4 (I need this functionality for apple trees)
3 Hours Ago
the big sync
3 Hours Ago
untangled changes from erik's prefab and changes from this AM
3 Hours Ago
Male A-E seeds shadow pass/eyelashes
3 Hours Ago
move the walls corridor to the grid
3 Hours Ago
added collision for the corridor
4 Hours Ago
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
4 Hours Ago
Added image pixels per unit multiplier (so modders can modify slice scaling)
4 Hours Ago
Add train control to the timeline
4 Hours Ago
Added UnityEngine.UI.Mask component support to CUI
5 Hours Ago
Initial test
5 Hours Ago
Fixed Button and Scrollbar color tweening when created initially (assigns colors on the same frame)
5 Hours Ago
main -> game_room_dlc
5 Hours Ago
Added baked config at register time Batteries are data based
5 Hours Ago
Possible NRE fix
5 Hours Ago
Pool table deployable
5 Hours Ago
Honey bandage: - Increased stack size from 3 -> 5. - Added 6 healing over time.
6 Hours Ago
merge from mortar_prototype
6 Hours Ago
Fix mortar animation handles not getting disposed of properly in demos
Today
Splitter evaluator
Today
blockout playground models from yesterday
Today
some visual tweaks to bench_b
Today
adding more decorative benches to replace the large bulky one replaced the old one with new ones in scene also plugged some doorways in the apartment_b prefabs
Today
Added downloading from URL, supports mp3/wav/ogg, update clip time Ability to change audio clips on the fly, added clip download request and caching, error handling Clear all audio clips out of memory &/or pending requests on disconnect
Today
Full rebuild param handling from Jenkins end
Today
Fixed charm picker not working when skins_access was set to 1
Today
Merge from shot_dub_fixes
Today
Added per axis dubbing override tracks (pan/tilt/roll)
Today
Fixed position demo dubbing track displaying as "Position/Rotation" (was only doing position under the hood, was just mislabelled) Fixed DoF dubbing changes not recording
Today
Fix hole Remove with swapback for transform instance data
Today
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