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117,835 Commits over 3,987 Days - 1.23cph!

Just Now
Fixed inventory radiation protection amount moving up/down depending on order of items in armour slots
5 Minutes Ago
Tweaked frontier gate code lock and door controller socket pos
18 Minutes Ago
merge from main
21 Minutes Ago
furnace_heat_icon_fix -> main
23 Minutes Ago
merge from visualcooking_monuments_fix
23 Minutes Ago
S2P all waterwells, they are using static hobo barrels
23 Minutes Ago
Proper fix. Calll same on item checks as base oven
26 Minutes Ago
Add an extra check to items removed from the electric furnace. Should help prevent a bug where the item retain the cooking icon
42 Minutes Ago
beehive_debug_log -> main
42 Minutes Ago
Remove 'opened' debug log
52 Minutes Ago
crossbow_arrow_fix -> main
1 Hour Ago
merge from visualcooking_monuments_fix
1 Hour Ago
Updated Water Treatment Tank Model, Materials and Textures
1 Hour Ago
Fixed visual food cooking not working on monument static bbqs S2P: - Large oil rig - Outpost
1 Hour Ago
Merge from main
1 Hour Ago
Fixed visual food cooking not working on monument static hobo barrels S2P: - Gas station - Supermarket - Ferry terminal - Launch site - Lighthouse - Radtown
1 Hour Ago
cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
1 Hour Ago
Merge from env_volume_performance_testing
1 Hour Ago
merge from ballista_itemwield_fix
1 Hour Ago
Fixed ballista mountable allowing items to be wielded
1 Hour Ago
Merge from jungle_update
1 Hour Ago
Merge: from item_allocs - Simplifies stacking logic to be cheaper and get rid of potential allocation Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
1 Hour Ago
- Double volume of tiger growls when sneaking - Ensure player gets at least 3 chances to hear the growls before being attacked
2 Hours Ago
Merge: from main Tests: none, no conflcits
2 Hours Ago
Subtracked environment volume related changesets to test the performance
2 Hours Ago
Optim: don't sort items when trying to stack them This saves us the potential allocation in Sort + less iterations over the array + can avoid doing slightly more expensive logic if we randomly jump around in item container. Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
2 Hours Ago
Fixed NRE when previewing F1 grenade in first person in workshop
2 Hours Ago
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3 Hours Ago
- Tigers are more likely to flee than to charge if they think they are threatened, unless very close - Tiger takes longer to decide to charge
3 Hours Ago
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3 Hours Ago
Make tiger retreat faster after successful hit on prey
3 Hours Ago
Fix panthers spawning underwater
3 Hours Ago
Fix tigers spawning underwater
3 Hours Ago
fixed bamboo scafholds ladders volume
4 Hours Ago
Fixed the average frame time on the performance UI
4 Hours Ago
ziggurat scene update and S2P
4 Hours Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
Today
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Today
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Today
Merge from main
Today
Merge from high_walls_skins
Today
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
Today
Merge from main
Today
Cherrypick 116963
Today
Fix NRE when equipping speargun
Today
Merge from main
Today
Lotta bullshit to stop electric arcs from penetrating walls WIP.
Today
Fix typo in ISprayCallback
Today
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components