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63,685 Commits over 2,618 Days - 1.01cph!

55 Minutes Ago
More radio stations
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1 Hour Ago
Disconnect web stream if we encounter an error
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1 Hour Ago
PlayerWalkMovement used capsule.radius in a few places, assuming the capsule would always be vertical. Added support for horizontal capsules.
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1 Hour Ago
Fixed internet streams not resuming properly after being disabling by the global allow streams option
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1 Hour Ago
Fix player collider mismatch
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1 Hour Ago
Some code cleanup for duck/run/crawl methods in PlayerWalkMovement
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2 Hours Ago
Fixed cassettes with no content restarting when toggling censor recordings option
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2 Hours Ago
Merge NewWounding->Main
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3 Hours Ago
Set PlayerWalkMovement capsule rotation via transform instead of rigidbody, fixes jitter
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3 Hours Ago
New, axis-rotated capsule for PlayerWalkMovement when crawling. Rotating the axis was the only way to have the player be able to crawl under half-walls without also being able to see through walls at their head position. PlayerWalkMovement now also sets its rotation based on the player model's rotation, instead of staying at Quaternion.identity (since the capsule was always the same all the way around, it never needed to actually rotate before).
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4 Hours Ago
Fixed some inconsistent behaviour with the toggle play input on deployed boom boxes
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4 Hours Ago
No longer show health bar on new voice props entities if health is full
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5 Hours Ago
Updated PlayerModel collider for crawling.
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5 Hours Ago
Wearables that are marked to hide in Eyes view will no longer hide if the player dances while the debug camera is active
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5 Hours Ago
Missing codegen to fix defaults
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6 Hours Ago
Update radio list
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6 Hours Ago
Fixed microphone stand world model (use burlap sack)
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Today
Merge from main
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Today
Merge from voiceprops/dlc/radiolist
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Today
Increased the player's visibility culling radius for crawling
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Today
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Today
more voiceprops viewmodel & item sounds voiceprops mixer dsp tweaks
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merge from ai main
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Today
Added injureplayer and recoverplayer console commands, similar to kill vs. killplayer
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airfield scene/prefab update
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Today
wounded anim updates
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Added a new door frame to train_tunnel_stop_b_72m piece
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Bypass tunnels / LODs and colliders / prefab setup
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Today
Merge from render_scale
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Today
Build fix
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Today
Merge from render_scale
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Today
Merge from main
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Today
tweaks
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Today
Sleeper collider minor edit
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Today
Set up an more accurate collider for sleepers using the new axis option
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Today
Allow player collider to be on a different axis. Set up the collider shape and size for crawling.
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Moved trainyard navmesh component, setup monument info to use it. Deleted trainyard AI prefab.
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Moved airfield navmesh component, setup monument info to use it. Deleted airfield AI prefab. S2P airfield.
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Added airfield AI prefab to airfield monument scene. S2P on airfield.
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Added trainyard AI prefab to trainyard monument scene. S2P on trainyard.
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merge from save214_test
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Today
Merge from voiceprops/dlc
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Today
Added the large disco floor variant as a skin Repair bench will reskin an entire stack of items instead of reducing the stack to 1 (redirect issue) Moved colour gradients from DiscoFloor component to DiscoFloorColourLookup component
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Yesterday
Full collection achievement implementation
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Yesterday
Merge Main->NewWounding
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