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110,073 Commits over 3,897 Days - 1.18cph!

8 Minutes Ago
jungle ruins topologies for procmap testing, terrain blendmaps
51 Minutes Ago
Ballista swivel rotation
57 Minutes Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
1 Hour Ago
player model NRE fix
1 Hour Ago
Tweaks, inverted ballista up animator parameter
1 Hour Ago
Tpose for fingers in avatar
1 Hour Ago
Update: comments - fixed spelling mistake - added an explanation for invalidation of cached tick state Tests: none, trivial change
1 Hour Ago
Correct meta rotations in the avatar (maybe)
1 Hour Ago
Added leg animator to the player model, only enabled when mounting the ballista
1 Hour Ago
merge from main
1 Hour Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
1 Hour Ago
Added better TAA sampling to reduce blurring
2 Hours Ago
Removed ballista debug logs
2 Hours Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
3 Hours Ago
Avatar fixes to prevent submerged animations
3 Hours Ago
Collision pass on ruin walls. Fixes to prefab settings.
4 Hours Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
4 Hours Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
4 Hours Ago
re-merge from /indirect_instancing
4 Hours Ago
merge from /main
5 Hours Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
5 Hours Ago
merge from arcticpack_itemstore_fixes
5 Hours Ago
merge from ore_hotspot_position_fix
6 Hours Ago
merge from simple_upgrade
6 Hours Ago
merge from voiceprops_itemstore
6 Hours Ago
merge from ore_sfx_fix
6 Hours Ago
merge from hackweek_car_radio
6 Hours Ago
merge from decal_nre_fix
Today
Ice shader: triplanar normal map correction
Today
Disable some now-duplicate options in graphics options screen
Today
Merge from presets_editor/quality/
Today
Merge from main
Today
Ice shader: fix culling/flickering when gpu instancing is enabled
Today
Merge from main
Today
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
Today
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Today
Fixed incorrect hit sfx on all ores and wood piles
Today
test files
Today
added spine 3 to humanoid mapping in rustplayeravatar
Today
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
Today
LOD settings
Today
renaming of unarmed anims to match maya source and new convention
Today
Added asyncUpload settings to mandatory defaults
Today
Set shadow cascade splits in mandatory defaults
Today
Remove the massive lump of disabled code I forgot to delete
Today
Merge indirect instancing
Today
Implement indirect instanced rendering system
Today
Particle raycasy budget preset values
Today
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Today
Unify layer tool: implement manual undo/redo stack (works around issue with unity's undo where some meshes get messed up if any changes are undone on them)